Disclaimer - This post is targeted towards mainly 3-4 transitioning PvE players, if you don’t care about this tier or mode please disregard!*
As any PvE player knows, “goons” are a huge part of the game. I estimate at least 90% of the content in PvE revolves around fighting 1 or more goons, and/or the Dark Avengers. While the lack of new events or enemies has been bemoaned for a while, it is not the main thrust of this post.
The recent nerfing of Old Man Logan, due to his being played in over 10% of all matches, made me very worried. For one simple reason - Doctor Strange (3*) is essential to my playing, and enjoying the game. Powered up or not, there is simply no comparison when it comes to fighting goons, and I dare say suicidal to enter most nodes without him. Anyone who has had the pleasure of even letting one Muscle yellow tile goes off know what I am talking about, not to mention getting bombarded with AE’s or powerful single target countdown attacks.
As an example, last night I accidently entered a fairly low level (78ish) goon node without Strange, and my whole team came out with about 1/3 life left. And this was getting fairly lucky!
The problem is, there is simply no other option for consistently and effectively dealing with goon countdown tiles, at least as a 3 star player. Let’s look at some of the other heroes that come to mind:
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Sam Wilson (Falcon): His blue is good, but still inadequate when it comes to goon countdowns. First, you have to have enough blue mana, then you have to hope Redwing targets the right countdown tile. If there are multiple targets, Redwing is woefully unequipped to deal with the goon threat.
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Steve Rogers (Super Soldier): All 3 of his powers can overwrite countdown tiles! Great! Except good luck getting enough of any of his colors before there are 4 or 5 countdown tiles on the board…
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Quicksilver (Pietro Maximoff): His black switcheroo can almost always take out a pesky hard-to-get to tile. Notice I said “a”.
Hopefully I didn’t miss anything too obvious, but I believe these are all of the 3* characters that can effectively target countdown tiles. Beyond this, the rest of the options come down to random board shake/clear abilities that are far from ideal for dealing with the threat. This is analogous to just playing with a random set of characters and hoping you can match away the tiles as they appear.
Here is the thing - I agree with the stated developer position that no single character should be viewed as essential for one of your 3 precious team slots. I am still having fun using Strange in pretty much every mission (for now), but what about new players? Sure, he is in packs now - but will be vaulted soon, and champing 3 stars is pretty far into progression. I’d also like to be able to use the rest of my 3 star roster more consistently, after spending all the effort to get them champed!
I’ve seen mentioned that some people felt after getting all the 3*s champed it was a good time to quit. As I only have a few left myself, I can see myself going this route if Strange gets nerfed, or nothing else changes in PvE format.
Since no one wants to hear a bunch of whining and complaining without solutions, here’s my idea - either nerf/change goons, or make all/most powers that affect enemy tiles also affect countdown tiles.
TL/DR; Strange is gonna get hit with the nerf bat, goon countdowns are OP - let me use my roster in PvE!