When creature get 2^31-1 toughness it autodestroy itself. In log there is just info that ‘creature was cast’, ‘creature was destroyed’.
No idea what you are saying.
Creature has power/toughness. If toughness reach 2^31 which is bit more than 1 billion - it’s being destroyed. (yes, I’ve reach it legitimately)
Not jumping you here, but why is your match still going if thats the toughness…?
Shouldnt you have won the match long before that.
It was on one turn and creature had still summoning sickness.
Creature toughness must be stored somehow - it’s probably signed simply because Power must be signed (due to tightening coils, Jace1 first ability, etc).
You’re always going to be able to eventually overflow it. It should not come as a surprise that you did.
not a bug unless you’re expecting the value to clamp within a range
Can you please give more info such as the creature and PW used and the condition in which you were boosting its toughness?
@octal9 - as a programmer I would add some if-then clause to ensure I don’t overflow buffer.
@bken1234 - Kiora loop deck with reason/pull and vizier of many faces as only creature. Vizier reinforcing it’s own copy - exponential buff;)