https://mpq.gamependium.com/rosters/froggerjohn/revisions/160
Most of my goals have been achieved last year.
I have a couple of 5s at 13 covers, and a few more close.
All 5s rostered, and almost all 4*s champable, awaiting iso.
Juggs/Grocket have really sped up my PvE, and allowed some great finishes up to t5 in SCL8.
4/5/3 Kitty, and 283 shards towards my 5th yellow.
What’s really missing right now, is a good two-character team for essential nodes that have active tile-movers. Those nodes take drastically longer than anything else.
Here’s what I’ve tried:
Grocket/Juggs: works against goons, but potentially slow against tile-movers if they match too many strikes
Grocket/Kitty: haven’t actually used this much, except wave nodes. At level 290, the buff is only 143, and doesn’t feel super fast.
America/Hood: this is great when America is boosted, but otherwise still a bit slow unless you get an early cascade. Even when taking AP boosts, it doesn’t take much to lose the passive, and then there’s no major damage until America builds up AP.
America/5e: Potentially faster, but a lot less reliable.
Vulture/Valkyrie: Suggested in another topic, and interesting when it works. But subject to getting enough black, and not losing the green CD, so still not a reliable fast clear.
I suspect the gold standards are Thor/Okoye and champed Kitty/Grocket.
With a 2/1/0 Thor, that’s one’s not happening anytime soon.
Despite being close on Kitty, I’m pretty sure I don’t want to champ her due to the changes in MMR and PvP (which is where I’m having a large part of the fun right now). So even when I get the 5th yellow, it may still not be a big speed boost.
One idea, is using a 4* Avenger’s Tower support on Juggs, for 55% chance to fortify a strike. I already have a Chimi on Grocket for a 35% chance. If the strikes stay alive, the speed is pretty good. The downside, is that I’ll lose one of Juggs’ tanking colors, if I swap out the Stepford Cuckoos, which currently grabs the purple. Which could hurt across the board, and limit the great cascade damage potential.
Is there anything else I can do in 4* land?