Finished the first two subs in second and third, left myself about 1:30 left of clears for Monday to finish after work and life got in the way leaving me only 45 minutes to finish (our adult co-rec sports went long). Used boosts to try and clear the rest, but came up 2,807 points shy of total clears. So now, after putting up a score of 142,063 of a possible 144,870 after four subs, I’m out of the running for top points even if I do every clear for the rest of the event.
So now my only hope for those X-23 covers I was fighting for are gone, despite already being way over the top progression for the event. I’ve fallen to 22nd place (for the event) with half an hour left in the current sub (which I cleared).
So I can keep clearing in the hopes that the people above me (and who continue to get above me in the next half hour) fail to finish, but otherwise I’m SOL. It is too bad, because I actually liked this event (despite fighting OPed nodes way too many times and the number of clears required for the hard wave nodes) and have always thought of EotS as being the only good seven day event.
I can keep fighting for ISO, CP, and EotS tokens, I can play PvP, or I can just take the rest of the week off since I’m already at max progression.
If Jean/Switch/IF/Hulkbuster weren’t boosted, I can’t even imagine how brutal this event would have been. They are all championed on my roster. Switch/FistBuster took down hard nodes involving Gorgon and Wolverine having a combined health of 90,227 with another ninja with 42,599 like they were nothing. Jean/Switch/Falcap combined to take out ninja survival nodes in the same way. Total CD tile denial and massive AoE damage. I don’t have a useful Quake, but I heard great things about her with those pesky multiple Kishu caltrops nodes.
Devs need to take into consideration the relative power of the boosted characters when they determine whether scaling and playtime was reasonable for this event. Even with those super boosted fun teams, my clear times to get second and third place on the first two subs were 5:21 (for the 4 hour sub) and 5:41 (for the 24 hour sub).
Again, it was my own fault for leaving too many clears for myself to finish after work, but you can’t reasonably expect nearly six hours of continuous play from your users in a 24 hour sub on an ongoing basis. Number of clears on a survival node need to come down.