Mage Tower

I experienced the same. @Llovalin

In order to get out of the situation showed in your picture you need to match the right event support with the 2 red gems. It seems like a feature, but who knows.

I went into this event just to play it casually, and holy crap this event is down right horrible in every aspect. Matches would only level up the mascot 1/4 of the time. I couldn’t even reach 60 points. And I have been playing this game since oath of the gatewatch and shadows over indistrad. It was bad enough to I finally created an account on here to complain. The other events for the past months great love em, this one needs to go back to the workshop a little longer

2 Likes

@Magic_PQ_Support_Team I would like to applaud you for trying something new, but… this event is terrible. The way the permasupports are designed they are very prone to locking the game. We have had 4 matches lost due to the game softlocking, after a match of the permasupport caused it to trigger, trying to shuffle the board, but couldn’t because the entire field was flooded with Ambiguity’s time bubbles. We had another loss due to a freeze after one of our teammates destroyed his opponent’s Anzrag, the Quake Mole, destroying all the gems in the process, also hitting the permasupport and as a result, hard crashed the app. That’s 50 points lost for the team due to this design.

And I second @Tremayne : I’ve had several matches where I had 3 or 4 extra turns in my first swap, cast all my cards and had 30 loyalty. While this may sound fun for the players, it actually isn’t. And… this could happen to Greg too IF he chooses to hit his permasupport, which also happens from time to time. Good luck recovering from that.

TL;DR: you have some stuff to think about and some bugs to fix before running this event ever again.

2 Likes

So, I didn’t get many chances to test it, but you may have been able to get the bottom as green five-match if you swapped the opposing mascot out of it to the left, with the black gem. Because the funky way the mascots’ match rules are - not completing a set if both of them are a part of it - they seemed at times able to trigger if one was simply removed, as kinda a negative match.

I kinda liked the event, but I did go into it later in the run after I had heard from others what they were facing and just how things kinda sorta worked (that the gem counted as all colors like the crystalized gems of PMA and DMU/BRO; to prioritize matching the mascot as early and as much as possible as it could cascade wildly even if it is an off-color; The mascot only ticked up from physically swaps, which considering the last bit stated about cascades, is probably for the best; that Kasmina’s A3/L3 did NOT affect the mascot’s level. stuff like that). Also though, I’m the weirdo that liked enhanced gems from original Strixhaven, which again didn’t trigger off of cascades and loops, only physical swaps or immediate landfall shots (which may or may not have affected the Mascot of this event too. Needed more testing)

It can be an interesting event, but it may not do well for people when they are figuring out how the event works at the same time with coalition points and ranking on the line. A fun event, even - but maybe people would like it more if it was in the ecosystem as like Silver Duel or Rat Plague(?), where there are infinite chances to progress and try stuff, even if not optomized for objectives. I guess this option would mean it not being a coalition event. Or another option as a solution - maybe some events like this could have an optional test run of sorts, or a dummy opponent to play against to learn the event’s ropes, especially if it is a weird one like this - thinking kinda like the first phase of duel decks, but for the love of god as optional and as something that is packaged all as one battle (no unlocking each objective over a series of three fights (which may be the second most annoying thing about duel deck events)). It could be company-constructed decks that they face there, which would not count towards a player or a coalition’s score, but put together in a way where one can maybe figure different scenarios they may face with the real player opponents. In this route, it could still manage to be a coalition event, but maybe it would take even more to change and set up.

Cool to see how creative this event could be, but I didn’t get to see how this played on lower tier accounts to see if that would change my mind. Maybe next time. But yeah, besides the iOS fiasco, some of the bad blood people are having to this is from having to test and learn it on the fly - as well as crashes if they thought the Mascot could be triggered by gem destruction, like from Anzrag or Leyline of the Guildpact, which is having prevelant bugs with resilient and permasupports still.

Part of the swingy mana production in this event from matches might have been a bug? Currently if you get a match3 on your event support, the board shuffles, and then it might create a match5, giving you an extra swap… should the extra swap have been awarded in this instance tho? Mind you, even without the extra swaps, the mana generally created after the shufffle is still pretty silly, what with 2 wildcard supports on the board.

The most egregious problem with this event IMO is the unrestricted mana gain from the event support. I went perfect with my alternate account with a deck like this…

You can literally just play one single card and win. Each card draws a card and the event support generates enough energy to cast it. Wasn’t that boring, you ask? Well, no… the loop requires no interaction so you can start the loop going, and then do something more interesting like watch TV or play Slay the Spire 2.

You might have to disable your cards for a couple of turns to get the level objective… or, if you only care about reaching progression for the rewards, you can just win on turn 1 every time. I imagine Greg can pilot this deck pretty well too.

1 Like

Echoing a lot of the sentiment here.

Things I enjoyed:

  • Idea of a wild-card/all-color gem
    • Even if this is wrong/not well-implemented for a coalition event, it opens some doors to intriguing new mechanics down the road
  • Event where the event support was not only relevant, but the central point of the event
  • Deckbuilding ideas that weren’t typical meta - a clear winning strategy was to lean into and build toward the chaos from the event support, shuffling into 5-swaps

Things I didn’t enjoy:

  • The event listings above did not make clear that the event support would be a wild card/all-color, or that the level up would only occur on swap - if it’s going to be that way, put it in the event/event support rules
  • Points noted above that the cascades/board shuffles generated extra swaps. I think the only hard rule has been that extra swaps don’t occur as a result of conversion, but if the extra swap was an intended byproduct of the event support (shuffling =/= conversion), it was overkill to also have it give mana on every card cast

The event could be tweaked a bit and be viable. It also seemed easy enough that a large chunk of players achieved full points despite the fears before the event was played.

1 Like