I have an idea that would help reward strong individual players who aren’t in a strong alliance for whatever reason.
Keep all of the Alliance Rewards as they are, but also allow Alliance Rewards for an equal number of individual performers.
For example, in the ISO-8 Brotherhood event that is about to end, the top rewards for Alliances are:
Rank 1-2: Kamala Khan (Yellow), 2000 ISO and 250 HP (40 players [2 x 20])
Rank 3-50: Kamala Khan (Yellow), 2000 ISO and 100 HP (960 players [48 x 20])
Rank 51-100: Kamala Khan (Yellow), 2000 ISO and 50 HP (1000 players [48 x 20])
If you’re in a top alliance, great, you know what you’re getting. But if you’re a top producer in a lower alliance right now you fall further behind the top alliances despite what might be a great individual effort.
My suggestion is that if you are a top 2 alliance, and/or in the top 40 players, you should get the Rank 1-2 reward. If you are in the top 3-50 alliance, and/or 41-1000 players, you should get the Rank 3-50 reward. And so on. A top 40 player in a top 5 alliance would get the Rank 1-2 reward, but everyone else in his alliance would get the Rank 3-50 award.
Basically, you would get the higher of your individual rank or alliance rank. Alliances would continue to be extremely valuable, because your alliance guarantees everyone in it a certain level of reward for both PvE and PvP, but everyone is encouraged to continue pushing for points and ranking with a potential to reach the next tier of rewards.
This allows for a lot of people, newcomers who are progressing in the game, people who are becoming more serious, people who are coming back after a break or kicked out of an alliance, people who are in an alliance with friends and family, or people who have outgrown their alliance, to all see benefit in playing more. That should help get those people the 3* and 4* covers and HP they need to compete, increase competitive players (and likely revenue) for D3, and doesn’t take anything away from the current alliance system. If anything, I think it would be valuable to players to see where they fall globally, and perhaps encourage people who are playing at that top level to get into (or start their own) high level alliance.
I’m hopeful D3 can look at this and consider it. The only downside I can see is a lack of visibility around where one stands on a global level, based on different time shards, but if it’s implemented the way I suggest, there’s no downside, it would only ever be a pleasant surprise or the status quo alliance reward.