Make the game distinguish between quit and crash

It’s so frustrating when you go into a fight and the board loads but the opposing team’s abilities appear as blank, which is a sign that the game will crash.

That tends to leave one butthurt, especially after launching the game only to find your chars at 50% hp, making you spend even more health packs to get them back on their feet.

Can you please make the game distinguish between a crash and leaving? Because I’m pretty sure the external data they send are not the same (i highly doubt leaving will end in something like :error_xx_crash)

There’s literally no way to do this. If you can recognize a specific crash, you probably know exactly what’s causing it, so why not just fix the root problem?

Also implementing in this would open the game up for abuse and imitation crashes (overload your phone etc.) would be used to escape a bad game unharmed.

There is a big gap between not knowing the specific crash and not being able to distinguish between a crash and a force-quit caused by the user, the idea that they cannot distinguish between the two is a very dubious claim when a far more likely reason is simply that it is a low priority issue for them since it happens rarely enough and benefits them when it does.