#5 - Is this change designed to encourage hoarding?
No. Our expectation is that as players receive more covers of a smaller set of characters, they’ll have more opportunity to use their iso-8 to get those characters to level max faster than before.
We absolutely realize that it feels terrible to pull a 4-star or better cover that you have to throw away. We definitely want to improve this experience.
pulled this from the vaulting thread. i feel it deserves it’s own and immediate attention. the reason i feel strongly about it (and i’m sure a good percentage of you do as well) is because these two statements are so erroneous, so off-base, and so completely out of touch with what is now happening in the game that i think solutions to the issue of vaulting/reducing the available characters and simultaneously fixing the wasted cover phenomenon need to happen sooner rather than later.
let’s look at the first statement. with a smaller pool to pull from it definitely takes much less time to cover the newer 4* characters. however, the iso flow rate (which, up until vaulting, i felt was rather adequate) is now not commensurate with the rate of acquiring covers. without a corresponding increase in iso flow, folk simply can’t keep up with the amount of covers they pull.
which leads us to the second statement. pulling a 4* may or may not be a daily occurrence. so when we do get one it sure isn’t a great feeling to unload it for what amounts to an undervalued amount of iso. yet here we are pulling from the same pool of 12 4* and accumulating beyond 5 covers of a specific colour for under-covered characters.
i could type up a couple anecdotes like how i turfed purple mordo #7 this morning only to pull purple mordo #8 from one of the 3 LTs i was fortunate to get today. like rng went ‘hey, you dropped this!’ this was after pulling purple spider woman #8 with one of the other ones. 2 of 3 covers i pulled today went straight to iso for under-covered/levelled characters. i have a friend who has 7 red blade covers in his cue right now that he’s going to lose because he a) can’t apply the covers to different abilities, and b) doesn’t have the cp/iso to champ the character in time. i’m guessing things like this are the norm rather than the exception.
so how are we to interpret the statements i quoted above. these came from the lead developer via brigby in the vaulting thread. is he so out of touch that he doesn’t realize whats happening? does he even play his own game? and if so, does he play it honestly? for him to come out and make those two statements suggests he does not. otherwise he would know that vaulting, the rate of iso accumulation, and the inability to apply covers to any ability are hurting progression.
if they honestly want to improve the game by not having to throw away covers why hasn’t it been implemented yet? the community has been asking, requesting, begging for and suggesting solutions to this as long as i’ve been on here. are they serious about making this change or not?