I’m at that point where I’m sitting back and feel no need to spend money because I have at least one copy of most of the rares, and the chances of getting a specific remaining rare that I really want (cough Outland Colossus cough) are so low that there’s no point. My play pattern has been reduced to logging in every evening to get my daily reward and free basic pack and logging in on the morning of the last day of a PvP event and getting about 100 points for the day with my level 50 Chandra (my fastest deck), which is usually enough to get at least a rare and a booster pack… it takes 300+ points for the same reward f I start PvP at any other day/time.
I have other decks that I enjoy that are built around Sigil of the Empty Throne or Thopter Spy Network, but these decks take so much longer to win with because of all the board management with my supports and additional control oriented strategies that I only play them for fun.
I’m interested to see if this game will head in a more competitive direction, where getting paired against a veteran player means having a much more difficult time winning (like Marvel PQ), or if it will stay the way it is now. The only way I can see this change happening is if the developers find a way to create more variability in player power levels. I can see there being a system where if you have multiples of the same card, you can “level up” that card to make it stronger or more efficient. That would quickly give players with a large collection a huge advantage over other players and would create a system where you have to continually farm cards to keep strengthening your decks.
How do you think they could make the PvP aspect more challenging?