When I look at match making it is extremely lopsided especially with the way it does it based on average level of your top 5. For the cover girl event I am facing almost exclusively four star 350-270 rosters. I have 4 four star characters in usable range and sadly a silver surfer that is wrecking the curve. Giving me an average lvl of 206. I know the new 5 stars are already a hot button issue when it comes to matchmaking but I find it a bit ridiculous that I am considered in the same league as people who have 250 ish 4 star covers and I might have 60. I work really hard to make it to 1000 to earn that next cover but it’s extremely frustrating and grindy to have to wade through these opponents that are way out of my league.
A few solutions that make sense to me:
-Match make based on number of covers owned in each category plus average top lvl.
-Give us something akin to leagues. Cause these hardcore alliances are screwing the bell curve. If you already have all the rewards possible and all the four stars you are just taking from the people who really want to earn em.
-Give 2 point scales 1 for progression that never goes down and one for rank that fluctuates.
-make something similar to clash of clans where you can’t be attacked for x number of minutes while active or maybe winning a round provides a 5 minute shield.
-As much as I hate to say it maybe a variation of an elo system
It is very much anti-fun to get that screen at the end of a fight that says you have been attacked and then see that you have lost more than you won. I get it 1000 people per block are all pushing to be top. And it should be an accomplishment to be #1 but some people don’t want to be number one they just want to move forward. Personally I don’t shield after getting 1k because I don’t need the three stars someone else might need. And I think we can all agree that there is a different group in this game that wants bragging rights more than anything, I’m talking to you people who get 1400+ in pvp.
Defense is a joke as it is. We have no way to impact it and you know when you win it’s probably because of favorable cascades.
I guess what I am saying is either the playing field needs to be more lvl or the penalty of losing on def (especially when active) needs to be negated. As it stands many times it is like driving uphill in neutral. And the crazies that get these huge scores need to be put in thier own events so they can see who really is number 1, I hope to enter one day
EDIT: take today for example I was 970 in cover squirrel did an attack for 38 and during the short match i lost 133 points. During the next match trying to get to 900 lost 200. NOT FUN