Hi Everyone,
We’d like to open up this month’s question submission thread for May’s questions.
In order to make it easy to collate and compile all questions, we would like to kindly ask all players limit themselves to 3 questions only. (Brief explanations are fine, but please no novels) We will then compile a list of the top questions asked by the community, and Oktagon will answer as many of them as they are able to.
We will be closing the submission thread on Wednesday 5/8 at 18:00 PT / 21:00 ET / Thursday 5/9, 02:00 UTC. We will then compile the questions, and send it over to Oktagon for review and answering. Once they have done that, we will format it and prepare it for posting in the forum.
If you would like to submit a question, then please post a comment down below. Thanks!
We see threads calling for nerfs all the time, and others saying that such threads are a waste of time. Other concerns, like the matter of player levels and experience, also see lots of forum presence. However there is one constant that nearly every forum-goer can agree on, whichever side of an argument they take: we all feel like our words fall on deaf ears. In light of this, what is the best way for us to get the attention of the development team if we perceive there is an unacceptable or untenable issue with the game, and is it possible for us to get more of a response than simply “Ok, I’ll pass this on to the dev team for review.” ?
I would like to use the lay claim confusion to throw in the following questions.
- How was it possile for the developers to miss the stealing creatures fault for so long? (For approximately a year the steal mechanism has been implemented wrong on a series of cards)
- How are the players suppose to raise their concerns to the developers on issues like faulty mechanisms, when the forum is obviously not working? (Many forum users tried to bring this to the attention of the admins but to no avail)
- Are the developers missing test cases to identify basic functionality issues? (It seems like with every release “old” errors return, on new and old cards, that there must be something lacking with your test cases)
- How far along are you with defining a rule set for MTGPQ? (I’m struggling with determining when a card is not working according to the rules, when there are no clear rules defined.
- Will multicoloured planeswalkers be reduced in the cards they can use?
Some of these questions have been asked elsewhere but the threads are no longer active so I have repeated them here.
Why do the players need to take the hit for poor implementation of the player xp leveling system? (I have been deprived of rewards from level 46 to level 90!) And what is the plan to fix this?
When (approximately, even if vaguely) can we expect 3.4 release to come? And what is the general idea for 3.5 following that? No dates are needed, but a general idea would be nice (such as - 3.5 will be the next set, or something something).
@Brigby
Hi, when is March/April Q&A answers coming. I think we still have the same unanswered questions that we want to ask.
War of the Spark, do the developers have a tentative plan on when they’re going to release it?
Being that this set’s compatibility with the mtgpq format may be a bit challenging (as you play as a planeswalker in mtgpq, not have planeswalker allies), how does Octagon plan to get around these challenges?
What does your analysis of the meta tell you regarding balance? Is blue so OP as the forum seems to indicate?
Thanks for submitting all of your questions!