So I’m looking at my alliance and there are people who are likely leaving, and I find myself asking what is so hard to manage as a someone who plays daily (aka ‘daily player’) and pull an average that’d be for top 100 alliance score? But then after thinking about so more, maybe that’s asking for a lot. We all know in this game you can’t effectively hold your place in PvP or PvE in any meaningful capacity, but the game is competitive enough that just trying to play at the end will rarely get you a very competitive score. This game is also surprisingly taxing. I can do MMORPG dailys in my sleep, but the only teams I’d be beating in this game in my sleep would be the seed teams, and I’m not sure about beating BaconMagic or TooManyPants (they have modern Storm) and definitely not BattleAngel. I remember a long ago some guy in a top MMORPG guild said that just because you’re in the world’s #1 top guild doesn’t mean you’re somehow able to do high intensity fights every single time. Sure the top players can do these crazy fights where if you blink at the wrong time you wiped the raid and everyone yells at you, but that cannot be how you play the game the entire time unless you want to have a nervous breakdown. Even the best player need the equivalent of a faceroll encounter where they can relax. Sure, the equivalent of a faceroll encounter to such a player is still pretty challenging to a normal person, but it’d be a break for the top players.
In this game, you never get any kind of break for all practical purposes unless you’re constantly trying to game the system, and it’s not clear if such tactics are even that effective anymore. It’s basically like raiding at high intensity every single day, and that looks like an impossible level to sustain. But of course with alliance/season reward people are more likely to feel they must contribute or they’re losing their hardwork or letting their alliance down. I have played MMORPG at a very high level and I’ve never thought of myself as too physically/mentally exhausted to continue playing unless I happen to be sick, but I find that happening all the time in this game. That is, I pretty much never make any bad mistakes in a supposedly high intensity game like a MMORPG, but in this game I know if I’m tired I’m probably going to make a bad move which leads to a miracle cascade on the other side and then very bad things will happen and I get angry. And that’s probably not surprising, since most games, even ones against human players, are fairly predictable. Assuming you’ve the right skills you know what the AI is scripted to do, and even a human you know what their tendencies are and what kind of moves are most effective. On the other hand, there’s absolutely nothing predictable about a miracle cascade. If you’re not at the top of your mental capacity you’ll simply get into one of those ‘make this move to setup a match 5 next move… wait the enemy gets that move next!’ deal.
On one hand, you want to the game to be challenging, but on the other hand, expecting someone to play day after day against always challenging opponents is a bit asking too much. Short of not playing the game, there is never easy mode for this game. I’m not saying it should be easier to place well (if it’s easier for everyone then nothing has changed), but there must be less emphasis on stuff like alliance and season that makes it hard for anybody to take a few days off. For PvE, we must move away from the Simulator Basic ‘every node is hard’ design.