Memories of yesteryear...

Just opening this thread up to remembering ideas, concepts, gameplay, etc of yesteryear that pop into your head. Could be positive, negative, neither. Just a stroll through memory lane, and a reminder that this game has changed a lot over the years…

Just a quick list:

  • “Lazy” back when 3* versions of existing 1*/2* characters were called that since they were essentially the same character with more health
  • Hot dog stands (pre Cho)
  • Rubberbanding (and you thought tapping was bad…)
  • Baglady

12 hour subs!

Tapping.

Too soon?

Spending tens of thousands of iso on standard tokens so I could get more 3* covers

Wins based PvP :cry:

Massive dilution.

Oh wait, that one’s back.

Acid tripping Victory banner

No skip tax.

Double iso events :o

True healing.

Prologue being infinitely replayable.

Sentry-bombing with Daken and Hood.

Environmental tiles.

The Gauntlet - Don’t remember the exact date, but I’m fairly positive it was at some point in early 2017
Double Iso - I think the last double iso instance was the 2017 Anniversary. Apologies if I’m wrong on that.
Shield Intercepts - BEFORE the smaller Iso rewards were added. Again, forgive me if this was actually late 2016.

Let’s go to the prologue to heal up Patch or Xforce

Ooh, nodes refreshing every 2 hours and 36 minutes. (Or something very close to that.)

Having multiple builds of characters because championing didn’t exist.

IM40’s best build being 5/5/1.

Roster slot price not being capped at 1000 HP.

Dev’s active on the forums daily answering questions.

Community scaling in PVE

Iso bonus for first victory on each PVE node

20 iso rewards

6% Devil Dino odds on Anniversary tokens

Having multiple PVE subs opened at the same time due to overlap of start/end times (I think it happened during “The Hunt”, which made Florida even more hellish…)

Random node rewards, will you get that 500 iso or 20?

Good memeory, the last Gauntlet was indeed in February 2017.

No slices - only The One True Time Zone mattered.

Complaints about the frequency of new character releases.

And money.

Rage-quit videos.

Nobody mentioned Boss Rush yet? One of my earliest memories of this game was going through boss rush with winfinite.

Having three attempts to beat someone in PvP.

Threw your guys at them and got unlucky? That’s okay! Just try again with your fully healed up guys against them with their health as it was when you lost the fight! Failed again? Well you have one more try to finish them off. They’re bound to be nearly dead by now.