The board reshuffling is getting out of hand now happening every other match for me,even though I can clearly see at keast one move.
Most the time it’s not t bad but with ultron it’s getting really frustrating, just got wiped on sixth move thanks to it I made match and grimaced when I left him a four-way as his next move but instead of doing that it decided to shuffle the board and played the four random bombs from top of the board straight across the bottom to immediately go off then cascade from help wiped me.
Please sort this as a priority ditch dumping new characters for a bit and get team to focus on the amount of bugs that seem to be stacking up with each update
Board check - RESHUFFLE if no possible matches - EVEN if the next point falling tiles would do a match!
Tiles fall
…
Board check is made too often/too soon.
Also happend to me on my Recharge resolve:
2 tiles resolved, stunned IM40 etc. and made a cascade that removed all possible matches.
Game not waiting to resolve 3rd Recharge CD shuffled board, CD moved up and it didn’t get processed…
Game is doing its “no match/auto shuffle” despite the board not being settled. Have had entire rows and columns cleared only for an immediate reshuffle, with a portion of the board hanging in midair.
Before you ramble on about the all knowing AI shuffling what would have been shown to be a stalled board (which I totally disagree with in basic transparency/trust - see TV Tropes “The Computer is a Cheating Bastard”), I can think of 3 times where the board shuffled after my match despite the fact that one or more matches would have resulted from the board settling (if it had been allowed to).
This is a known issue - previously, the board state wasn’t being checked properly and players would be presented with boards that had no legal matches. Now, they’ve fixed it so that the board state still isn’t being checked properly and is shuffling boards that should be resulting in cascades. In this case it has nothing to do with any “all-knowing AI.”
The devs fixed it in a way that publicly exposes the fact that the AI precomputes the turn’s entire chain of events until its final end, before beginning to show to the player how the turn plays out. That’s what makes the game feel like its powered by an “all-knowing AI”…
(I have to say I am not surprised that they didn’t fix this issue properly. Took them 3+ tries over a period of 8+ weeks to fix the timing and conditions for Ares’ Sunder countdown tiles as well, after all…)
I had a case of this today. Iron Man 40’s Recharge went off. After the first countdown resolved, the board reshuffled. But now Iron Man was stunned and the other two countdowns didn’t resolve…
I never witnessed this bug before, but have seen it twice in as many days. Seems to have shown up since the most recent update (adding Black Bolt to the loading screen).
Adding my name to the list for this bug. I came looking to see if it had already been reported and was really hoping to see a developer response here. I leave, sadly disappointed…