Miles' Spider-Man

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build incoming.

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Miles Morales. Ultimate Spider-Man
8650 HPs.

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Spider-Camouflage. 8 AP.


Miles turns invisible, placing a 3 turn timer tile into play. While in play, Miles cannot be directly targeted and his abilities toggle.
Rank 2-5 increase turn duration up to 5 and place greentile.png
protect tiles whenever green tiles are matched.

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Venom Stun / Biolectric Blast. 6-9 AP.

STUN:

!(http://img3.wikia.nocookie.net/__cb20110822190619/marveldatabase/images/b/be/Miles_Morales_(Earth-1610)
_from_Ultimate_Comics_Spider-Man_Vol_2_2_0002.jpg)

BLAST:


Miles stuns an enemy one turn, and places a bluetile.png
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tile in play. If Spider Camouflage is in play, Miles instead consumes his attack.png
tiles and deals 100 damage for every blue tile in play.

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Web Sling. 10 AP.

!(http://img3.wikia.nocookie.net/__cb20120909191429/marveldatabase/images/7/70/Miles_Morales_(Earth-1610)
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Miles shoots webs with each hand and reels back, flinging himself forward feet first. Deal 650 damage and destroy a 2x2 tile.

At max level, deal 3650 damage and destroy a random 3x3 tile.

It would be nice if they just remade the current Spider-Man as this one

I would suggest these tweaks.

Spider-Camouflage - 8 greentile.png
AP
In the heat of battle, Miles uses his ability to blend into his surroundings to regain the upper hand. Converts a greentile.png
invisibility tile into a greencrit.png
tile.
PASSIVE: When Miles takes greater than 865 damage, if one does not exist, creates a greentile.png
invisibility tile, targeting himself.

  • Level 2: Damage needed decreases to 760.
    Level 3: Damage needed decreases to 692.
    Level 4: Damage needed decreases to 605.
    Level 5: Damage needed decreases to 519.

For Venom Stun I would make the slight change that there is no stun unless Miles is invisible. If he is, it consumes up to X attack.png
tiles, dealing X damage and stunning the target for X turns. The number would be dependent on the number of covers obviously. This would mirror how the other Spider-characters feed themselves with web tiles. I would also make the number of attack.png
tiles created be dependent on number of covers. So like at 3 covers, when you use it he creates maybe 3, but he consumes 2 if he’s invisible.

For Web Swing, I would have him cut across the board, destroying eight diagonal tiles from the top left to the bottom right of the board (mostly to provide a different style of board disruption from the standard 2X2 or destroy a row/column).

I got the colors wrong, it seems.

I persuaded some abilities to fruition…