Moar Villains week: Red Skull

Who wouldn’t want to rock Johan Schmidt against Cap?! So here’s my take on Red Skull.

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Red Skull
9250 HPs

BTW, WE MUST MUST MUST MUST USE THIS COMIC COVER.

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Furious Anger. PASSIVE.


The Red Skull’s fervor was amplified by the Super Soldier serum, increasing his strength and resilience.
Whenever Red Skull takes more than 5% of his health in damage, place one strike.png
tile of strength 120 and one :defense: tile of strength 120. When fully covered, place 3 and increase strength to 150.

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Ulterior Motive. 7 AP.


Red Skull’s reach goes beyond his proximity. Place a 5 turn countdown tile. Steal one redtile.png
, and yellowtile.png
AP per turn. If the enemy doesn’t have any AP, place an attack.png
tile of strength 350. At max level, steal 2 of each AP and increase strength of the attack tile to 500.

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Hydra assault. 12 AP.


Schmidt orders a Hydra Assault to cover his escape. Select one tile. In a 5x5 area, destroy every enemy special tile. For every special tile destroyed, deal 450 Dmg. Gain AP for every tile destroyed.

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Hydra assault, i think this should be a 3* version of Kingpins goons. It is such a unique ability, so a 3* approximation needs to be put somewhere, this would be the perfect place.

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could make this a SG green type, places 1 countdown tile of each color that steals 1 ap per turn, when the timer expires, leaves a attack.png
in its place. With covers add more colors. Start with Red and Yellow, 2nd cover adds blue, 3rd adds green, 4th adds purple, 5th adds black and/or team up.