Ingest
Morbius needs blood to sustain himself. He lashes out dealing 300 damage and healing himself for 300 (scales with covers/levels)
Mesmerize
Morbius stares deeply into his enemies eyes, taking control of them. Places a countdown tile on the board that transforms the targeted character into an ally. Match damage hits the enemy team, while generating AP for Morbius’s team. (tile duration and/or damage/ap generation scales with covers)
Vampire Creation:
Morbius lets loose those of his own creation. 2 possibilities for this one. Skill similar to KP’s, adding tiles that do damage and heal him/team, OR , he is replaced by a Goon type character, and is untargetable until goon is killed, or if this is a countdown tile, goon replaces him until timer runs out.
The Goon would have a couple basic goon abilities, creating attack tiles, and something similar to “morale boost”
Thought about that, my take was on those he turned, if X tiles on the board, spawns a goon type countdown tile, as a passive instead of the actual summon goon ability.
How about this:
Mesmerize and Feed
Morbius takes control of an enemy and feeds on his life force. Places a countdown tile, stuns target for X turn, each turn of the stun, target takes X damage, healing Morbius for X damage. 2 covers additional damage, 3 covers adds 1 to countdown/stun, 4th cover, more damage, 5th cover, mesmerized player hands over 1-2 red AP per turn while under his spell.
I think the stun plus heal is enough for one ability. With more covers, it’s probably like "stun 3 turns. Target takes 1000 damage per turn. True heal Morbius 800. It’s a bite. A bite hurts.
Alternately, he could just have a mesmerize stun that makes them lose AP (in turn feeding your AP pool, ala a Ghoul or familiar).