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Morbius (The Living Vampire) ![]()
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VAMPIRIC HYPNOTISM - ![]()
11 AP: Morbius has hypnotism just like a vampire, so he uses it to make the enemy turn. Stuns the enemy team for 1 turn and places a trap tile that damages the enemy team for 100 each turn.
Level Upgrades:
Level 2: Deals 140 damage.
Level 3: Deals 160 damage.
Level 4: Deals 180 damage.
Level 5: Deals 200 damage.
Max Level:
Level 3: deals 300 damage.
Level 4: deals 350 damage.
Level 5: deals 400 damage.
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SUPERNATURAL STRENGTH - ![]()
10: Vampires possess great strength, and Morbius knows how to use it to his advantage. Deals 1000 damage to the target and places a 20 strength strike tile.
Level 2: deals 1500 damage and adds a strength 40 strike tile.
Level 3: deals 1800 damage and places 2 strike tiles
Level 4: deals 2000 damage and places strength 50 tiles
Level 5: deals 2200 damage and places 60 tiles.
Max Level-
Level 3: deals 6400 damage and places strength 160 strike tiles.
Level 4: Deals 7200 damage and places strength 200 tiles.
Level 4: Deals 7600 damage and places strength 220 tiles.
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HUNTER - ![]()
10 AP: Vampires are silent and deadly, so Morbius stalks and strikes his enemies. Places an 3-turn countdown tile dealing 1500 damage. Morbius is invisible while this tile is on the board.
(Passive) When a red match is made, Morbius’s countdown and trap tiles are improved by 20. Also, if any enemy is stunned, heal 500 per turn.
Level Upgrades:
Level 2: Deals 1700 damage (Passive) improves tiles by 30.
Level 3: Deals 1900 damage (Passive) Improves tiles by 40.
Level 4: Deals 2000 damage (Passive) improves tiles by 45.
Level 5: Deals 2300 damage (Passive) Improves tiles by 60.
Max Level:
Level 3: Deals 4000 damage (Passive) Improves tiles by 100
Level 4: Deals 4500 damage (Passive) Improves tiles by 140
Level 5: Deals 5000 damage (passive) Improves tiles by 160