So I logged back in used my runes to craft stuff.
Now we can all craft the cards we have been dying to get and everyone is streamlining their decks in events. I have play 5 / 6 games of Riskars endless mana game in Holiday, so much fun.
Is that what we expect now?
Or will there be more reateictions on sets in events because it hasnt been fun so far.
Yes i lost more games than ever (piggy+olivia I’m looking at you…) but it was fun to have to work harder to win and to feel the possibility of losibg again.
We’ve grown to expect to win every game when we shouldn’t. Im sorry your losses hurt, but im glad losing is an option again.
I think more restrictions might be interesting, not for the usual legacy events as legacy needs a spot to make sense but why not some thematic tribal events…
For example events where players could only use a single tribe gobelins/spirits/drazi/… And so on.
That might give a good reason to use a larger variety of cards.
It has been designed as secondary objective in some events but the concept could be developed.
In general, people are less salty losing to a real person than losing to AI. Additionally the progression reward structure is such that you can’t manage many losses. Lastly given the fact that you can’t sideboard once you know what to expect leads to even more losses since some decks you need to rush to your win to beat, and others take more effort.
i don’t think hand waving it as you’re too used to wining is really all that helpful given how the game functions.
Most of us aren’t going perfect scores in events, especially PvP. Perhaps your perception is skewed.
In my case, as an example, it’s more that once I know what a deck is doing I’ll think “I wish I was using ” than specific archetypes giving me trouble.
Personally I always get a kick out of this new holiday tradition of “throw all your most unbalanced broken shit into a deck and fight everyone else who’s doing the same”, even if I end up taking a bunch of losses. It’s sort of like they took an ugly sweater contest and added a MTGPQ twist that turns it into an ugly-deck-of-broken-cheese party. This year I seem to have outdone myself though, my only loss so far (knock wood) was actually my own fault, I accidentally went into an infinite loop with Whir of Invention/Harness the Storm/Omniscience and had to quit out. I sincerely apologize to anyone that runs into the AI-piloted version of my deck and has it do the same thing. Anyways my most important piece of advice is: definitely do not take it too seriously.
The combo nyx+insidious will is boring but you can stack cards in your hand release them all together to make sure some of them enter the battlefield.
Im always trying to have a backdoor escape in case of a nyx combo or a resilient hixus. Any damage coming from something else than a creature may do the job.
I’m not sure if I’m just lucky, but I kind of doubt it. The decks I’ve been facing since crafting hit aren’t really that much stronger than before. I’m a solid player, but I’m no wizard. I lost every once in a while before. Still do. We, theoretically, all got new toys to play with. It just takes a little time to adjust to the new meta.
Agreed. Granted I’m seeing more Olivia/Pig/deploy but besides that, everything is par for the course. I was hoping for a more diverse field, but when something works…
I would not agree with that, it is plenty useful without nyx (especially if you want the Market half).
Personally, I think Gideon’s Defeat is the best of these types of cards because of the 2 shields, but Farm has saved my butt many times
you are better prepared i find if you expect to go agaisnt what ever uber combo the color of your ai opponent can have. and try to be ready to handle it, at the least you will be disappointed that it wasnt as tough as you expected. You will lose in this game it is a fact, there is always a better deck/ or hands you just cant cope with agaisnt what the ai has. Also it is a gamenot world peace there is nothing relying on the outcome other than a few moments of your happiness or disappointment, act accordingly.
It would be cool if there was restrictions, but only if you CHOOSE it. The more deck restrictions, the smaller the reward you’d get by winning. Or you could chase after the bigger rewards but be venturing into the big open field where you could be facing the biggest meanest deck combos out there. I know the silver/gold/platinum rankings were supposed to do that, but color mastery is more of a measurement of how much you experimented with your cards, not a safe haven from the monster decks out there.
My favorite combo is Hazorets Undying Fury + Deploy + Piggy&friends. I’ll just set the game down and go make myself lunch while the game plays itself out for me. So yeah, I won all of my matches.
I think there should be a place in mtgpq to use your meanest combos (I mean, why not? You worked for the cards and earned them didn’t you? Why shouldn’t you be allowed to play them in something that matters more than the mere training grounds?).
That being said, newer players with less cards should have the option to fight on the bunny hills of mtgpq, while they work their way up to being able to dance with us 'ol timers.