I hate it when polls only allow for 10 options when I need to list about twice as many -_-
Okay, so this becomes a normal thread with the question being: Among the many secondary objectives we have in the games such as in the Coalition events, Story Modes etc, which one is your most HATED?
My personal #1 dislike is Resilient (Take X or LESS damage)
Reasons:
The cascades in the game can cause a fat opposing board state before you can amass enough removal to avoid getting smacked in the face, and thus this objective is basically a crapshoot to start with.
With cards like Gaea’s Vengeance, Samut (in standard), Olivia and Decimator (Legacy), losing double digit HP before you get to react is much easier than it sounds, even if you think you’ve got yourself covered with Farm, Gideon’s Defeat etc.
EDIT:
I decide to add two things to my starting post.
I indeed also hate the Survivor (Win with X or less HP), and can say it’s my second most hated for reasons similar to Resilient; the only reason why I hate Resilient more is that you just can NOT backtrack once you take damage; with Survivor and Shield (Win with X or more HP), there is a slight chance of hope you can try salvaging it (but yes, I do still hate Survivor)
Second thing, an unofficial, semi-messy tally (If you took the time to rank, I’ll take 1st rank, otherwise I list all that you list, if that’s ok with ya’all)
RANKING:
Survivor: Win with X or less HP = ~14
Speed: Win in X or less turns = ~3
Resilient: Take X or less damage = ~3
Comeback: Take X or more damage = ~2
Destroyer: Kill X or more creatures = ~2
(name depends): Cast X creatures of specific type = 1
Pacifist: Kill X or less creatures = 1
So, conclusion so far, Survivor (Win with X or less HP) is the most hated.
It requires you to make a fast deck that spends a half hour sitting and doing nothing, and one unlucky cascade can easily cause a loss. And if you pull a creatureless deck, it can be almost impossible to pull off.
I hate all of the “Sit there and Take it” objectives the worst. Win with 20 or less life, take 60 or more damage, etc. They are never fun, they always take way too long, and it just generally sucks. And it goes against the very concept of the game.
So you want me to not play my deck til the opponent beats me down? Erm, what if they dont have anything that can damage me? Oh, AJ1 finally played a Trial of Zeal. I guess I have to wait for him to play 20 more of those before I can win.
I don’t even try to complete that objective, as the reward of the 1 or 2 extra objective points does not match the risk of losing the match and missing out on 4 or 5 objective points + 100 exp.
Occasionally, when it’s a close match, it’s nice to see I met that objective (or more frequently, missed it by 2 or 3 points but if my opponent gets another turn they’d swing for lethal).
I actually kind of like the “win with X or less life” objectives. You can be creative with them.
The one I hate is “win in X turns or less”. It forces you into playing your fastest deck and then pray for a good board and starting hand. The moment you see the gems fall you already know whether you have a shot or not.
I’ve heard of people taking a damaged PW and not healing before these battles so that they don’t have to wait around for Greg to ding them down. It’s bonkers that an objective would engender a strategy like that.
Personally, I think all objectives should be things that are solely within the player’s control. That lessens the number of scenarios where people build troll decks that simply try to keep people from accomplishing objectives. I doubt you’ll ever be able to eradicate that in this game, but you can definitely keep the number of opportunities to a minimum.
I dislike the “win with X or less life” objective as well, especially on PvP. With PvE at least the opponent deck is a known quantity, and can be relied upon to help you meet that one. For the NoP black node I use a low level Liliana who has 50hp max, so I can at least hit one of those.
When we look at paired objectives, it’s the “kill X+ creatures” and “win in X or fewer turns” combo that causes me the most stress. Second is things like “summon 2+ ” and “summon 2 or fewer creatures” combination.
For me, “take 10 or less damage” barely edges out “survive with 20 or less life”. Forget Olivia, Gaea’s revenge, et. al, things like inferno jet exist that can get cast on a non-cascade turn one. Granulation of scores has devolved into a crapshoot where whoever gets lucky wins. With the solution to tie scores now firmly in place for what, a year now? Casting over, or under, a certain number of (insert card type) is fine, but still a crapshoot (no spell nodes drawing a Nyx lockdown deck, for example), but it’s something that can be planned around.
back in the day picks up cane and wobbles over token generation counted towards the objective. So get Garruk’s 2nd ability off once and you’ve completed that objective.
The summon 2 1/1 spirit spell used to also complete the summon 2 or more spirits objective.
I hate playing all the objectives listed here; but, the only reason I like some of the harder (risky and sometimes boring) ones is that it helps a super tiny bit to cause the leaderboard to change a little. I really feel like the leaderboard shouldn’t be flooded with perfect scores.
Although, I admit I rage pretty badly when I lose a few points.
I dunno… I seriously hate objectives that require you to cast x type of creature. Sometimes those creatures suck and building around them forces you to build inferior or boring decks unless you have one of two cards. There was an objective on an AKH event that had a zombie objective — and every standard zombie was pretty much abysmal. What was the vehicle one… fare is rarely fair? That event had the absolute highest number of troll decks ignoring one or both objectives, especially after it rotated out. It was horrible. I refused to play that event after it was no longer coalition.
The take 10 or less damage spell annoys me as well. I got hit with a turn 1 Inferno Jet during HOD last week. Was able to put out Gideon’s Intervention on Turn 2 – didn’t take a point more of damage the whole match. I’m ok with take 20 or less, but as long as someone can get hit on turn 1 with no chance of defending themselves by not 1, but 2 spells that do 12 damage, it’s not cool. Objectives should be a challenge we build against, not a game of chance.