It’s been a crazy month to say the least folks and I’m sure you’ve got some questions for us so fire away!
April Developer Q&A Google Form:
If you don’t have a Google account, please post your question in the thread and a friendly neighborhood Iso hunter may swoop in and help out.
1. Max 1 Questions:
To ensure that we’re able to answer as many questions as possible, questions are limited to 1 per player and a maximum of 250 characters. 2. Copy Questions to original Q&A thread:
To avoid duplicate questions, we kindly ask that you post your question in this month’s Q&A forum thread to display them publicly for others to see here. 3. Deadline to submit questions:
12pm PST/8pm BST on April 30th 4. Answers posted:
Week of May 1st
It’s fair to say there have been a few hiccups recently. Regarding this, how are the devs feeling about the game now? Is the game still being viewed positively and enjoyed being worked on? This isn’t a negative question, I’m just curious! Thank you
It seems you are overcautious now prenerfing characters who us advanced players don’t see as any type of threat. Why are you doing this now and you didn’t in chasm and kang cases?
Are there backend reasons why there has been so many bugs recently? Like the pve overlapping in timing, Boss (Apocalypse) points not tabulating correctly, Chasm not healing from web tiles… is it indicative of lack of manpower, or a lack of priority?
We all know 3-stars Deadpool’s whales are a way of getting through some tough matches. Can we have an easy accessible spot (like in the power description) where the number of DP points is mentioned? It has happened quite a few times that I found out I was below the 28000 mark when trying to use the power.
Is the recent trouble due to bcs trying to change coding that you underestimated the wide range implications it has caused? Would you agree that this is the stickiest situation youve been in, since sticky the stick insect got stuck on a sticky bun?
What’s the rationale behind having permanent damage abilities start from original base health rather than current health? Seeing a big gap between current opponent health and the red slash marking permanent damage either feels meaningless or irksome.