I’d like to preface this thread with the notion that this is NOT in any way, shape, or form, a quitting thread. That said, I am slowing down. I didn’t come to this idea lightly, nor quickly. And I wish to share my musings with the community, should others have anything to add.
I am on day 500 some odd. No real idea exactly when I began, but it was last summer, at some point. I had the chance to experience everything the game offered. The original ![]()
![]()
![]()
![]()
![]()
(briefly), the new and improved, ![]()
![]()
![]()
![]()
![]()
, and the new and nerfed ![]()
![]()
![]()
![]()
![]()
(for reference, in terms of time). I struggled through the 2-3* transition, and I think I’ve paid my dues, as well as real money, of course.
In recent weeks, and perhaps months, I have been struggling with the 3-4* transition. While easier than the 2-3* was back in the day, I find that less and less of the rewards I am able to achieve day to day really interest me. Now, don’t get me wrong, I’m able to get to 1000pts in PVP, and able to compete in PVE, but these tasks do take time. In fact, they take much more time than they ever did. We now have multiple game types that we can “engage” in, such as DDQ, DDQ4* (sort of a separate entity), PVE, PVP, holiday/special events, and the dreaded 4* release PVEs (again, sort of separate things, as it brings a different level of competition). These events are, for the most part, awesome. I have a lot of fun playing them. These reward various things, and it’s great for most players. I say most. Not for me. I only seek 4s now. My 3s are maxed and optimized, and anyone decent is level 120 or better.
So, how do I get 4*s? Here’s the list:
Compete for top 10 PVE? Too much work. Too involved. Impossible, in fact, if you have a job and a child (AND decide to spend time with said child - so please, no “I play while my child is watching TV replies”).
Get 1000 in PVP? It’s harder and harder each time. With the amount of whaling that’s recently occurring, and some folks skipping the 2-3* transition altogether (I know a couple), many folks have “caught up” to my level of play, despite me having played for so long. I can no longer to do T-minus 3 hour entrance and still make it to 1k which I was able to do this summer, despite my roster being MUCH better now than it was before. And even if I can, it takes almost the full 3 hours! That’s not mobile game time, that’s a almost-completed-the-story-in-this-xbox-game-time!
4* DDQ? Not lately. I may have spent money in the past, but I’m no whale. My 3 ![]()
![]()
has no chance. Neither will my Miles, nor Venom. I have many of the 4s well covered, but leaving DDQ 4 as a “whale only” mode, doesn’t really help the average Joe.
Command points? Sure, but this requires a SUBSTANTIAL investment. If I buy $130 (CAD) of credits, I would get 1/4 of the points I need for a token which may end up as a token for something I already have. No thanks. Getting these through PVE is tedious as well, particularly when the node decides to award 20iso over and over and over again.
Basically, what I’m saying is that players like me are required to put in a great deal of time for, what amounts to, a very small (and randomly generated) reward. To gain that reward, MPQ has become more than a mobile game for me - it was a time investment. And the returns are poor. Therefore, I’m selling my stock, so to speak, and going to chill out for a bit. I still enjoy the puzzle aspect, but new feature, or no new feature (whose name shall not be mentioned) I doubt I’ll be as engaged as I have been in the past. I have come to the realization that this game takes up as much time as many better games do, and that I’d rather play such games for the time being. When MPQ is a MOBILE game again, I can certainly look to be a bit more engaged. In other words, thanks for a great time, and a great game. It’s just too much for me.
TL;DR: The time investment required for the ![]()
![]()
![]()
![]()
transition is too high for a mobile game, and I think players like me are less engaged as a result.