MPQ Laws

(Disclaimer: The purpose of this thread is to be fun and humorous. The intention is not to be negative towards Marvel Puzzle Quest or accuse the code of any wild conspiracy theories.)

Ever heard of Murphy’s Law? It states that whatever can go wrong, will go wrong. I’m trying to document Marvel Puzzle Quest laws which are similar to Murphy’s Law and could use your help cataloging them. Let me give you an example, and please share your own MPQ laws in this thread…

When your opponent is down to their last move and you know you will win on your very next turn, it is MPQ Law that the AI’s match will result in a health-draining cascade.

Huge cascades on trivial nodes that only serve to waste time.

You need 5* Thor to tank one hit to take him under 50%, then the enemy attacks, cascades, hits a critical, and you take 10k damage instead of 1k.

“Do I have to heal to win this match? I don’t think so. I’ve barely been getting touched.”

Starts game.

AI with 5Thor gets 14 green on their first turn.

Sub-Law: When you are guaranteed to down the most dangerous opponent with your next turn, they will be able to fire off every single one of their powers first.

If the AI is playing Switch the blue countdown will always resolve and produce a massive cascade of purple. If the user is playing Switch the blue countdown will almost always get matched away, placed in a corner and if it resolves produce very little purple.

You keep hoping the game will no longer be a continuous mind numbing grind.
You keep hoping every new character release will be an interesting, useful and fun addition to the game.
MPQ law says nay to both.

When you put up a count down tile that will deal a good amount of damage like Vulture’s Green Power and your forced to match it away with only 1 more turn to go, because there are no more matches available.

…Unless the AI really needs blue, in which case, the AI’s Incantation countdown will appear so as to create a match, or to set up a match-4+.

Whenever I’m having trouble getting matches for a specific color I need, the AI will make a match resulting in a cascade that matches away the color I was going for. For example, trying to get the 6 Yellow AP for IM40, 6 Black AP for Vulture, 7 Purple AP for Professor X - doesn’t matter the character or the ability. If I’m having terrible luck getting a color, the AI is having amazing luck getting that same color.

JJ (or another dangerous character) is down to last bit of health and I don’t want to waste a match 4 on her. She will down at least one of my guys during the next turn.

This sub-law is spot on. I remember in 3* land Mystique was the worst for me regarding this. She would throw everything and the kitchen sink at me while in her death throes. All that was needed was a giant middle finger animation with Professor X’s Master Plan sound effects and animation shake to flash on the screen.

When facing a team featuring Teen Jean, there will be a match 5 available on your first turn.

When using 2* Magneto Red, count on it being in a corner or along the edge.

If one of your team is under 50% health, expect the AI to ‘randomly’ target or wait for that character to line up before using powers.

Anything that can be complained about on the forums will be complained about on the forums.

I think you’re missing the point of this thread…

This one is absolutely a MPQ law! lol. I have trained myself so completely to automatically make any match-5 that it often overrides my short-term memory into forgetting I am facing Teen Jean.

However hardest you hit in PvP it shall be returned to you threefold.

When using Vulture in AP battery mode, it is MPQ Law that there will only be three scattered black tiles on the opening board nowhere near one another.

Sub-Law: Black will then continue to be rarer than Vibranium for the remainder of the match.

Whenever fighting 3* Storm, the board will only create states that will allow the opposing team to gather as much black as possible. The unstoppable Hailstorm!