As we have just finished the first half of 2019, I thought it might be interesting to compare the last 18 months of changes in the game and see what kind of changes occurred in the last three 6-month periods. I have listed them below, leaving out (almost) all the characters, various Supports and Costumes. Why? Because I think those things are the product that the game devs produce to sell to us, and I’m more interested in this discussion in what they are doing to impact the game overall than what thing they are giving us to chase.
First 6 months of 2018:
1/8/18 Roster Slot Sale
1/9/18 Strange Sights points bug fixed
1/25/18 Starter Pack bundle introduced - begins the introduction of bundles focused on newer players.
2/7/18 Fight for Wakanda introduced
2/12/18 Various characters were updated in a small way, mostly improvements, with the app Update
4/5/18 Supports introduced
4/19/18 Minimum points (0) implemented in Story to eliminate Tapping
5/15/18 Okoye released
5/21/18 Auto-selling of covers upon expiration
6/4/18 Dilution begins (no more “Latest 12” weighting in tokens for 4* characters)
6/12/18 Enemy cascade limiting begins in PVE
6/18/18 Saved Covers implemented (and quickly updated)
6/20/18 Hybrid wins-points PVP begins
6/26/18 Gambit nerf announced
6/27/18 CS assisted cover swaps end for Latest 5*’s
Second 6 months of 2018:
7/12/18 A number of character updates (mostly around locked tiles) with the app Update
7/2/18 Growth Industry runs (last run of one-off untimed event giving away covers, other than the newer ones that unlock over a number of days)
7/3/18 Support update (3 ranks instead of 5 for new Supports going forward)
7/3/18 Public purchases for Alliances
7/26/18 Gambit nerf
8/2/18 Saved covers improvements (more can be saved, and you can save covers when you have less than 13)
8/8/18 10 Years of Marvel begins - many feeders, stores, etc.
8/13/18 Nightcrawler and Black Bolt updates to show the most present color with app Update
8/16/18 Pack Odds Display update (most impacting single buys of Heroics)
9/10/18 Numerous character updates/improvements with app Update
9/24/18 Red Iso-8 rewards dramatically increased in PVP and PVE
9/27/18 Shield Resupply update/improvements
10/19/18 Places of Power (Alliance Raid event)
11/26/18 Costumes feature debuts
12/3/18 Full points display adjusted to only show actual full points when they are actually available
12/13/18 5* Doc Ock rework
12/13/18 Sinister 600 - New Alliance Raid event
First 6 months of 2019:
1/10/19 Mr. Fantastic rework
1/21/19 Many characters’ sound effects bugs are fixed in the app Update
1/21/19 The Red Goblin costume bundle includes tokens for the Masked Vengeance store, which began a run of frequent pop-up CP stores through early June.
1/28/19 Support reworks in terms of ability to get them, ranks rewarded from tokens, rotation of Supports in tokens. Support Circuit begins.
2/22/19 3-day reduction in ability upgrade cost (using CP to directly upgrade abilities)
3/7/19 New Cosmic Chaos PVE event debuts
3/15/19 Bonus CP for Alliance from purchases (one week duration)
3/22/19 Roster Slot discount
4/5/19 Support Circuit hiatus begins
4/22/19 Cinema Showdown event debuts (similar to 12 days of Marvel which runs at the holidays)
4/25/19 Infinite Pursuit PVE event debuts
5/28/19 3* Spidey’s When the Going’s Tough ability is fixed for 1v1 fights
7/1/19 Battle at the Basilica debuts (new alliance boss event)
A couple observations about this year so far:
- Obviously, this year has seen no significant changes to the way you grow or develop your roster. No reward changes (other than Support Circuit offering more resources through play). 2018 saw some fairly large changes, including a new feature (Supports) that can impact your play and roster.
- We have gotten more new PVE events (which are sticking around) than in a lot of prior years. This is certainly nice, although the way you play them is basically the same (some reduction in grinding Join Forces nodes is much appreciated).
- Character tweaks, even small ones, have become extremely rare.]
- The recent introduction of more 1v1 fights in events is a nice, puzzle-y thing to play.
Vs. 2018: A lot of the stuff that they fixed last year were things that seemed fairly simple to solve (from a conceptual point of view, at least) Fixing tapping did not impact the overall grandness of PVE or the requirement to play at certain times to get the best placement and was a small change in scoring. Saved covers was a big thing, but that addressed a limitation that the developers created to attempt to force action/spending. I continue to believe saved covers was implemented to remove a barrier to rostering characters (no cover is wasted) while acknowledging that iso sales were not really occurring enough to make the cover expiration frustration worth continuing as a pressure on gamers.
Remaining solutions to issues like: time-based play (if that ever happens), dilution, truly solving MMR, figuring out how to make Supports work better - these are larger issues that seem to me to be more difficult to address.
Anyway, something to think about as we look at the rest of 2019. Now that the MCU films have all debuted and the attendant tie-in events seem to be (mostly) over, the game should, in my opinion, offer players something interesting on its own merits to keep us engaged and coming back. And being untethered to MCU events should allow for the development team to showcase their own creativity and initiative. I look forward to seeing what comes next.