Hey, everyone!
Another round of questions and answers is here. This time y’all anticipated some of the updates we would bring with 6.8.0. Let’s see what they are about!
Lu
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You ran an experiment offering non-duplicate Lost Caverns of Ixalan cards for Mana crystals. It would be good to hear if you plan to extend this to other sets. I’m especially interested in Legacy sets where there are Rare Vanguards that are pretty much impossible to get for Mana gems. For example War of the Spark has I think 18 Rare Vanguards, so there’s almost no chance of getting all these with non-dupe packs at 120 gems each.
Answer: We appreciate you bringing this to our attention! Here’s the current status: We’re currently planning to extend the Epic Packs to newer sets. While we’re aware of the challenges in obtaining older cards as the game evolves, we’re exploring options to address this. Although we don’t have a finalized plan at this time, the new Legacy Crafting system is part of our ongoing efforts.
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Hey with players who’ve got complete collections apart from say vanguards and Pma/2 there’s no use for packs(unless they contain vanguards or pma/2) so opening packs provides crafting orbs, however when you have complete collections and over 100k crafting with nothing to craft(as vanguards aren’t craft able), how about we do something crazy like allow us to trade packs in for gold runes or pink jewels so we can have fun with the game and get stuff needed, I also think you should consider this as some people spend money to get resources you then nerf and don’t provide compensation for, this will lead to some of those players not spending money to get stuff out of fear of nerfs and no compensation.
Answer: The ‘overflowing’ currency issue involves many factors, so we’re carefully considering our approach. We’re still working on a plan to ensure the changes will reach all areas of the game. We appreciate your patience as we strive to implement a comprehensive solution.
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Now that PM2 are released, will PMA prices be adjusted lower than PM2 (like when every new set released) and how about making Color of Magic as weekly event?
Answer: Even if Puzzle Masters and Puzzle Masters 2 have similar names, the sets are very different from one another thematically - both are permanently Standard (unlike regular sets) and will still be available for the foreseeable future. As for Colors of Magic, we don’t have a plan to change its particular schedule in the near future.
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How about instead of nerfing mythic - mp chased cards, do more buffing the lackluster low playability mythic-mp cards? So there will be more chased cards for people spend with their resource.
Answer: This is definitely something we have in mind and, actually, we’ve started doing it already with Splashy Spellcaster. We intend to continuously work on keeping the game balanced and interesting. One way to do it is buffing cards that were supposed to be good but have not found their place in the gameplay. One aspect to keep in mind is that we’ll do so based on data over time, so as not to create different issues with the metagame.
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Some PVP events will have a pauper or peasant objective, restricting the rarity of cards used. It’s a good objective for PVP (in PVE I like it less) but everytime you’re sure to run into a deck that does not care for this objective. This really unevens the playing field, as in general the rarity of cards is connected to their power. Just like how certain card types or sets can be removed from the deck editor, can you please do the same for the mythic and masterpiece rarities whenever this objective comes up?
Answer: Current and past events with this kind of objective require a strategic choice: playing with stronger cards and having easier matches (probably) or fine-tuning a restricted deck so you can conquer all objectives and still win. This dilemma is part of the design of this event.
This doesn’t mean future events cannot present different takes on the game rules or event restrictions, right? The Commoner Cup signals the start of this kind of challenge. If it ends up being a successful experiment, who knows what our development team can come up with in the future?

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Dear Webcore and 505 Go,
Expanding Magic The Gathering: Puzzle Quest to cross-platform with Facebook Gaming would offer a multitude of benefits for both the game and its dedicated player base. By integrating with Facebook Gaming, the game can tap into a massive and diverse audience, providing a platform for increased visibility and attracting new players to the immersive world of Magic: The Gathering. Additionally, cross-platform compatibility would enable current players to enjoy seamless gameplay across various devices, enhancing accessibility and convenience. The social nature of Facebook Gaming would foster a stronger sense of community among players, encouraging collaboration, competition, and engagement. Ultimately, expanding to Facebook Gaming would not only elevate the reach and appeal of Magic: The Gathering Puzzle Quest but also create a vibrant and dynamic gaming ecosystem for players to connect, strategize, and enjoy the game together.
Will you please consider expanding to cross-platform?
Answer: You are right about what expanding to other platforms can bring and honestly, hearing about how our players support the growth of the games is really exciting. Our team has experience with multiple platforms and this topic has been passionately discussed, of course. However, we’ve decided this is not a priority for the moment - we aim to fix, rethink and refurbish some aspects of the game before tackling the challenge of publishing it in other ways.
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In Magic Puzzle Quest we are limited to what color PWs are available in paper this limits to card colors that may be experimental like Green/White/Black for example. Would you ever consider creating your own walkers with unique never before seen color combos or abilities?
Answer: In Magic Puzzle Quest, every keyword and card is already unique. While we reference the ‘paper’ version for flavor and role, Puzzle Quest is its own game with distinct elements, like mana generation through gem-matching, dedicated creature slots, and endless decks. These aspects allow us to reinvent abilities and cards, setting us apart from tabletop Magic.
As for color combinations, while it’s possible, we wouldn’t implement them without careful consideration. The combination would need to fit the character’s lore. However, some combinations present challenges—such as the lack of Abzan(White/Black/Green), Sultai(Blue/Black/Green), and Naya (White/Red/Green) Planeswalkers, or their scarcity within certain color combinations. Despite these limitations, it’s a tool we could potentially use in the future.
Keep sending your questions to us! Until next month! o/