What I want to see in the game more than anything is variety of play. Magic is an expansive game, with thousands of cards, and it should give me a wide variety of play experiences, and that’s something I don’t feel I’ve been getting for quite a while.
As far as coalition events go, that’s been equally true for Standard coalition events as for Legacy coalition events.
Standard coalition events, for the last couple of years, were designed by Oktagon using a cookie cutter system, and that’s allowed us to play the same deck in all of them with little or no changes. I can’t be the only player playing the same 9 or 10 cards in THT, MAT (whatever happened to that one?), TKR, BTP, FB, OMAP and SoFT (Kudos to Webcore for finally designing WTK with a black/white node where I can’t event select my usual PW Ral!). Oktagon seemed to spend the most time when designing events making funny little supports that began in play, all full of rules text, most of which has little to no effect on gameplay.
I don’t know how many players like me are playing the same deck week in/week out, but if it’s a lot, it can’t be much good for generating revenue. Sure, we can build a bunch of different decks, if we want to, but we’re not incentivised to at all, and I can remain extremely competitive while barely spending any resources on new cards.
(A quick aside: Usually when I say something like this, the usual rebuttal is “If you think the game has no variety because you play the same deck all the time, you should play something different!”. My answer to that is that I do play different things; I play games other than MTGPQ. There are plenty of games out there that curate challenges for their players, and I play those, and I usually spend my money on those rather than this one)
Most Legacy events also allow you to play the same deck everywhere. So many of us play the same loop-de-loop decks in many Legacy events (Wizard Class and Prism Array are popular engines), and depending on the event, we’ll swap out, say, a single draw spell for a draw spell which creates Snow gems, or a gem conversion spell for a Reclaim if we need to kill X creatures.
So to return to the topic at hand, I don’t particularly mind if there are ‘more Standard events’ or ‘more Legacy events’ currently in rotation, so long as I get a variety of play experiences. I do however think that designing a new Legacy event which creates a unique play experience is a formidable challenge, one that generally isn’t overcome with restrictive objectives. In the Doomskar Claimants thread, I suggested that that DC become a Legacy Block Constructed event, and I can see how some players might find Legacy Block Constructed events difficult to build for. To the players who brought this up, I’d say: Fair point! Let’s not have a lot of Legacy Block Constructed events. But maybe… let’s have a few Legacy Block Constructed events? And, oh! Here’s an idea: lets maybe have some Standard Block Constructed events! Current Standard with it’s 3 years worth of sets is a bit large and unwieldy, IMO.
Maybe, let’s have one new Legacy Block Constructed event. We’re all pretty bored of Seize the Day now, aren’t we? It’s not a bad event, really, but it’s been running for years in exactly the same format and it’s gone stale. Perhaps let’s retire Seize the Day for a while, and introduce a new Legacy Block Constructed event, perhaps featuring… ZNR+KHM+STX, or maybe even BFZ+SOI+EMN (is picking those sets a bad idea? I don’t know. I don’t think designing fun new events is easy, but I do think that if you _don’t _create new content, players will get bored).