There are a lot of annoying powers in the game. She-Hulk’s Furious Charge comes to mind. It’s mostly the ones that make you think RNG hates you, even though it doesn’t really. It’s when America’s critical tiles somehow clear the entire board for the AI, or when your Switch blue ends up in a corner, or how every cascade you create results in a match-5 only when you’re up against Teen Jean.
Having just taken the plunge into 5* land, my new least favorite power is quickly becoming Jessica’s Damning Evidence, specifically when the AI’s trap tile is placed and immediately matched in the same turn. I sit there thinking, “Really?”
Oh, I think I misread it at first. i thought you meant you don’t like using the power, because the enemy matches the traps you make and it doesn’t activate. But I know going against it is a pain.
It’s why I’m trying to finish my JJ before she’s gone into the black hole of classics! Her powerset is both bonkers and pretty fun (as opposed to what I feel about Gambit, which is that he’s pretty tedious).
You hate it until you get to use it I still do not know how but I somehow managed to champion her, she is the only “new” five I have made any progress with, she is not Gambit but she can hold her own against him with a few lucky breaks on Damning Evidence. You have to play to that power though, get those 5 blue so you can start matching asap, after Gambit and Thor she is the next 5 I am most wary of fighting. You should be able to see the traps so you just make sure you match them before the AI does, piece of cake.
I’ve only faced an opposing JJ once, last season during my Shield Sim climb. My own JJ is 1/4/0, so I never bothered to read the description of how her blue power works. I foolishly matched the trap tiles away assuming that leaving them there was more dangerous, and found myself getting pummeled quickly. Surprised I still managed to win that match. Their JJ was 3/4/3, Lv 300 something
You want to match the tiles they only hurt if the AI matches them it is a weird mechanic but it does make playing her a little easier since you know what to remove before they hit you. A good cascade and she can take out anybody in the game and you can easily do 50k damage in a turn if you cast her other powers and get 1 match.
There’s some strategy to it, though. If the trap is in a place where it’s unlikely to be matched, leave it there, as this will help limit the amount of “active” or dangerous traps on the board. JJ will only create up to four of them.
not really a lot of strategy. If it’s in a place where it can be matched, you match it first. If it’s in a place where it’s not likely to be matched, then you can’t match it anyway?
And my original gripe was more specific than just the power. I had just finished a game where I played against her and consistently matched her trap tiles away only to have the AI place a new trap and immediately match it the same turn, so it didn’t matter that I was clearing the dangerous ones.
The other “quirk” of this power I have found is this (obviously probably all in my head but anyway..) - when your tiles are invisible you can normally luck into matching one or 2. As soon as you get enough blue to “see” where they are, they always seem to be in impossible positions to match!