At Max Level: HP: 13934 Tile Damage: 11/10/11/73/64/82/3.5x npxo
Hallucinogenic Gas: 7 Black (Active)
Mysterio uses his hallucinogenic gas to tricks his foes into believing he and his allies are more powerful than they thought! Places a 4 turn black countdown tile that adds 50 additional damage to every match he and his allies makes, and prevents 25 damage from enemy matches.
Holographic projections: 8 Purple (Active)
Mysterio sets up a series of holographic traps that confuses his foes and tilts the board into his favor! Places 3 random trap tiles that when an enemy matches drains 3 AP in the color of the trap and creates a 1 turn countdown tile that converts 2 basic tiles into black or green tiles.
Level 2: Converts 3 basic tiles into black tiles.
Level 3: Converts 4 basic tiles into black tiles.
Level 4: Converts 5 basic tiles into black tiles.
Level 5: Converts 6 basic tiles into black tiles.
Electronic Mastery: 9 Green (Active)
Mystery attacks from all sides with an arsenal of electronic gadgets dealing different damage to each member of the enemy team. Deals 650 damage to the target and additional damage to each remaining enemy (430 damage to center, 210 damage to back).
I like cover you picked, he is the hero i been hoping be added to the game. (along with half dozen or so) I think needs a unique ability, being able to stun an enemy for 3 turns and transforming to another 4 star hero with full abilities and health for a cost 12 (not sure).
Instead of stunning he could create a fortified timer that allows him to stay transformed. Or he could also do an ability that is similar to avengers assemble but its a timer, each turn an (spiderman villian or hero) appears performing their ability. I might have gotten mysterio and chameleon abilities mixed up
Just not fan of traps but nice effort!
Hey…wasn’t Mysterio the one to trick Wolverine into killing all the X-men in the OML storyline? If so, wouldn’t it be great to use that as a power. Have Mysterio trick the player into thinking he is attacking an enemy, when in fact it damages an ally? Maybe have a trap tile, where if so much damage is going to hit Mysterio, it is then negated and inflicted (with some reduction as to not overpower?) on a random ally.
I suggested something similar in another thread. My suggestion was to have a countdown tile that while that tile was on the board your enemy’s match damage for X color damaged themselves. I like it being match damage by color because it’s unique and because it has the double threat of damage and limiting ability to build AP for that color.