# Nahiri's 3rd ability animation vs token spawn animation

**URL:** <https://forums.505go.com/t/nahiris-3rd-ability-animation-vs-token-spawn-animation/27644>\
**Category:** MtGPQ Deck Strategy & Planeswalker Discussion\
**Created:** [August 25, 2016, 4:35pm UTC](https://forums.505go.com/t/nahiris-3rd-ability-animation-vs-token-spawn-animation/27644 "2016-08-25T16:35:51Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Plastic](https://avatars.discourse-cdn.com/v4/letter/p/7ea924/32.png) [@Plastic](https://forums.505go.com/u/Plastic)\
**Post date:** [August 25, 2016, 4:35pm UTC](https://forums.505go.com/t/nahiris-3rd-ability-animation-vs-token-spawn-animation/27644/1 "2016-08-25T16:35:51Z")

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So it just came to mind how quickly her third ability reinforces creatures and I don’t see why this can’t be applied to other cards that trigger multiple reinforcements out of the gate (All of Garruk’s abilities, every thopter, every hasted land, etc). Thoughts?

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**Author:** ![glggwp](https://avatars.discourse-cdn.com/v4/letter/g/a5b964/32.png) [@glggwp](https://forums.505go.com/u/glggwp)\
**Post date:** [August 25, 2016, 5:00pm UTC](https://forums.505go.com/t/nahiris-3rd-ability-animation-vs-token-spawn-animation/27644/2 "2016-08-25T17:00:58Z")

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agreed! those card animations r waste of time and annoying

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**Author:** ![Gideon](https://sea1.discourse-cdn.com/flex023/user_avatar/forums.505go.com/gideon/32/8824_2.png) [@Gideon](https://forums.505go.com/u/Gideon)\
**Post date:** [August 25, 2016, 6:00pm UTC](https://forums.505go.com/t/nahiris-3rd-ability-animation-vs-token-spawn-animation/27644/3 "2016-08-25T18:00:24Z")

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I also agree.

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**Author:** ![madwren](https://sea1.discourse-cdn.com/flex023/user_avatar/forums.505go.com/madwren/32/4116_2.png) [@madwren](https://forums.505go.com/u/madwren)\
**Post date:** [August 25, 2016, 7:08pm UTC](https://forums.505go.com/t/nahiris-3rd-ability-animation-vs-token-spawn-animation/27644/4 "2016-08-25T19:08:00Z")

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An excellent point, sir.

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**Author:** ![Hibernum\_JC](https://avatars.discourse-cdn.com/v4/letter/h/c89c15/32.png) [@Hibernum\_JC](https://forums.505go.com/u/Hibernum_JC)\
**Post date:** [August 29, 2016, 3:12pm UTC](https://forums.505go.com/t/nahiris-3rd-ability-animation-vs-token-spawn-animation/27644/5 "2016-08-29T15:12:45Z")

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There’s a difference, mechanically, between spawning tokens and reinforcing a creature through spells and effects,

When you spawn a token, it actually triggers effects that trigger when a creature enters the battlefield. This does not occur with reinforcing through spells and effects, so in essence if we used the reinforce mechanic instead of the summon mechanic you’d lose out on all these triggers.

It’s an issue we’d love to fix, eventually. It falls into additional polish, which isn’t always easy to schedule when we have so much stuff to do.

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**Author:** ![Netatron](https://avatars.discourse-cdn.com/v4/letter/n/cdc98d/32.png) [@Netatron](https://forums.505go.com/u/Netatron)\
**Post date:** [August 29, 2016, 3:49pm UTC](https://forums.505go.com/t/nahiris-3rd-ability-animation-vs-token-spawn-animation/27644/6 "2016-08-29T15:49:08Z")

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> [@Hibernum\_JC](#):
>
> There’s a difference, mechanically, between spawning tokens and reinforcing a creature through spells and effects,
> 
> When you spawn a token, it actually triggers effects that trigger when a creature enters the battlefield. This does not occur with reinforcing through spells and effects, so in essence if we used the reinforce mechanic instead of the summon mechanic you’d lose out on all these triggers.
> 
> It’s an issue we’d love to fix, eventually. It falls into additional polish, which isn’t always easy to schedule when we have so much stuff to do.

In QB, cards that take less time are more powerful cards, so you could make the argument that it’s an issue of card balance if you wanted to.

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**Author:** ![Plastic](https://avatars.discourse-cdn.com/v4/letter/p/7ea924/32.png) [@Plastic](https://forums.505go.com/u/Plastic)\
**Post date:** [August 29, 2016, 4:09pm UTC](https://forums.505go.com/t/nahiris-3rd-ability-animation-vs-token-spawn-animation/27644/7 "2016-08-29T16:09:34Z")

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I’d rather we lose out on trigger effects honestly. Personally, I try to avoid token spawning decks because they’re annoying to sit through with animations.

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**Author:** ![Morphis](https://avatars.discourse-cdn.com/v4/letter/m/aeb1de/32.png) [@Morphis](https://forums.505go.com/u/Morphis)\
**Post date:** [August 29, 2016, 4:25pm UTC](https://forums.505go.com/t/nahiris-3rd-ability-animation-vs-token-spawn-animation/27644/8 "2016-08-29T16:25:19Z")

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> [@Hibernum\_JC](#):
>
> There’s a difference, mechanically, between spawning tokens and reinforcing a creature through spells and effects,
> 
> When you spawn a token, it actually triggers effects that trigger when a creature enters the battlefield. This does not occur with reinforcing through spells and effects, so in essence if we used the reinforce mechanic instead of the summon mechanic you’d lose out on all these triggers.
> 
> It’s an issue we’d love to fix, eventually. It falls into additional polish, which isn’t always easy to schedule when we have so much stuff to do.

Couldn’t we get animation skipped or faster at least when nothing is going to proc out of it?  
The game should be able to know beforehand if that’s the case.

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**Author:** ![Mainloop25](https://sea1.discourse-cdn.com/flex023/user_avatar/forums.505go.com/mainloop25/32/4707_2.png) [@Mainloop25](https://forums.505go.com/u/Mainloop25)\
**Post date:** [August 30, 2016, 11:03pm UTC](https://forums.505go.com/t/nahiris-3rd-ability-animation-vs-token-spawn-animation/27644/9 "2016-08-30T23:03:32Z")

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Maybe making it so that tapping the screen skips the animation while triggering the effect at the same time?
