New Character - Viper (Ophelia Sarkissian) 4*

Health & Match Damage

Feeder Chart

Abilities

Ability: Viper’s Venom

Color: Purple
AP Cost: 6

A specialist in various toxins, even the toughest of foes is laid low before her. Create a 1, 2, and 3-turn Hydra tile that each deal 232 damage.

(PASSIVE) Viper’s ability damage deals an additional hit, but burst heals the enemy for the same amount of damage. This passive is always Unlocked.

270: Deal 445 damage.
370: Deal 934 damage.

Level 2: Deal 325 damage.
270: Deal 623 damage.
370: Deal 1308 damage.

Level 3: Deal 418 damage.
270: Deal 801 damage.
370: Deal 1681 damage.

Level 4: Deal 603 damage.
270: Deal 1157 damage.
370: Deal 2428 damage.

Level 5: Deal 974 damage.
270: Deal 1869 damage.
370: Deal 3923 damage.

Ability: Madame Hydra

Color: Black
AP Cost: 6

As a once and future leader of Hydra, Viper leverages the full potential of its hidden agents. Create a Fortified 3-turn Hydra tile that burst heals the Ally with the lowest health for 56 each turn. When it expires, it deals 83 team damage.

(PASSIVE) At the start of her turn, deal 83 damage for each friendly Hydra tile on the board. This ability becomes Head of the Hydra while Viper is Down.

270: Burst heal for 107 health. Deal 160 team damage. Deal 160 damage.
370: Burst heal for 224 health. Deal 336 team damage. Deal 336 damage.

Level 2: Burst heal for 103 health. Deal 152 team damage. Deal 111 damage.
270: Burst heal for 196 health. Deal 293 team damage. Deal 213 damage.
370: Burst heal for 411 health. Deal 616 team damage. Deal 448 damage.

Level 3: Burst heal for 140 health. Deal 208 team damage. Deal 148 damage.
270: Burst heal for 268 health. Deal 400 team damage. Deal 284 damage.
370: Burst heal for 560 health. Deal 840 team damage. Deal 597 damage.

Level 4: Burst heal for 233 health. Deal 346 team damage. Deal 203 damage.
270: Burst heal for 446 health. Deal 667 team damage. Deal 391 damage.
370: Burst heal for 933 health. Deal 1400 team damage. Deal 821 damage.

Level 5: Burst heal for 420 health. Deal 623 team damage. Deal 332 damage.
270: Burst heal for 803 health. Deal 1200 team damage. Deal 640 damage.
370: Burst heal for 1680 health. Deal 2520 team damage. Deal 1344 damage.

Ability: Head of Hydra

Color: Black
AP Cost: 0

(PASSIVE) Hail, Hydra! Immortal Hydra! We shall never be destroyed! Cut off one limb, and two more shall take its place! We serve none but the master… as the world shall soon serve us! Hail Hydra! While Viper is Down, at the start of her Team’s turn, gain 1 AP in each of her strongest colors. This passive is always Unlocked.

270: No Change.370: No Change.

Level 2 – 5: No Change.
270: No Change.
370: No Change.

Ability: Ad Nihilum

Color: Green
AP Cost: 10

Despising the decadence of the most prominent world governments, Viper will bring them all “to Nothing.” Remove and store all allied and enemy burst health, then release the stored burst health as permanent team damage.

(PASSIVE) At the start of Viper’s turn, deal 65 permanent damage to each enemy with burst health. Any Allied damage to enemy burst health is stored.

270: Deal 125 permanent damage.
370: Deal 261 permanent damage.

Level 2: This ability costs 2 less AP. Deal 93 permanent damage.
270: This ability costs 2 less AP. Deal 179 permanent damage.
370: This ability costs 2 less AP. Deal 373 permanent damage.

Level 3: This ability costs 1 less AP. Deal 130 permanent damage.
270: This ability costs 1 less AP. Deal 250 permanent damage.
370: This ability costs 1 less AP. Deal 522 permanent damage.

Level 4: This ability costs 2 less AP. Deal 167 permanent damage.
270: This ability costs 2 less AP. Deal 321 permanent damage.
370: This ability costs 2 less AP. Deal 671 permanent damage.

Level 5: This ability costs 1 less AP. Deal 316 permanent damage.
270: This ability costs 1 less AP. Deal 607 permanent damage.
370: This ability costs 1 less AP. Deal 1268 permanent damage.


# **Release Events** All times in Pacific ## **Story** **The Hunt** October 30, 2025, 04:00am – November 3, 2025, 11:00pm **Viper (Ophelia Sarkissian)** Covers and Shards in Placement rewards, Event Token in Progression rewards

Welcome to S.H.I.E.L.D.
November 2, 2025, 04:00am – November 7, 2025, 11:00pm
Viper (Ophelia Sarkissian) Shards + Recruit Token for Shield Offer in Progression rewards

Lost in Time
November 3, 2025, 04:00am – November 6, 2025, 11:00pm
Viper (Ophelia Sarkissian) Covers and Shards + Vault Token in Progression rewards

Versus

Perfect Storm
October 30, 2025, 05:00pm – November 2, 2025, 12:00am
Viper (Ophelia Sarkissian) Cover and Shards as Placement rewards

Fanged Fighter
November 2, 2025, 05:00am – November 5, 2025, 12:00pm
Viper (Ophelia Sarkissian) Covers and Shards + Recruit Token for Shield Offer in Progression rewards

Offers

Viper & Foes Vault
November 7, 2025, 04:00am – November 10, 2025, 11:00pm
80 Item Vault:

  • 3x 4-Stars
  • 1x Viper (Ophelia Sarkissian) cover
  • 1x Kate Bishop (Hawkeye) cover
  • 1x Random 4-Star cover
  • 7x Tokens
    • 1x Legendary token
    • 1x Mighty Token
    • 2x Heroic Tokens
    • 3x Beginner Support tokens
  • 6x Iso-8
    • 1x 5,000 Iso-8
    • 2x 2,500 Iso-8
    • 3x 1,000 Iso-8
  • 15x 3-Stars
    • 3x Spider-Man (Classic) cover
    • 12x Random 3-Star covers
  • 49x 2-Stars
    • 10x Hawkeye (Modern) cover
    • 39x Random 2-Star covers

Nope, no idea at all

I’ve read the purple passive seven times and lose brain cells every time I read it.

So the purple deals damage to the enemy and then immediately heals them for said damage? What’s the point?

Edit: appears to deal with the green power

The point seems to be her green, which does damage equal to what she has healed. If she just healed the enemy, they’d end up with more health. By hurting them and then healing them, they don’t lose or gain health, but she adds damage counted to her green

@BriMan2222 said:

@WilliamK1983 said:
So the purple deals damage to the enemy and then immediately heals them for said damage? What’s the point?

The point seems to be her green, which does damage equal to what she has healed. If she just healed the enemy, they’d end up with more health. By hurting them and then healing them, they don’t lose or gain health, but she adds damage counted to her green

Yea I updated my post once I got down to it. 10 ap for her green is pretty steep.

What

Huh

Yeah it’s a bit of a weird setup. Net neutral damage from the extra hit she deals. But it’s all to fuel her green by giving enemies burst health, so she’s not a total dud and relying on enemy team compositions that burst heal.

Who knows how much the green might cost when at 5 covers, maybe 4 AP? Makes you wonder why they costed it at 10 to begin with, as nobody is running her at only 1 green cover…

So this means we’re not getting a new 6-star release to replace the 4-star release? Wasn’t that the intended rollout for 6-stars? A quick set of 3 releases to build a team, followed by quarterly-ish releases?

She looks so happy!

The next two 6-stars will replace every other 4-star:

Galactus
Red Skull
Viper
5-star
6-star
5-star
4-star
5-star
6-star

I’m pretty sure their plan is to get 3 6s out on a 4 week cycle which is on an off week from normal releases. Then later slot them into the normal cycle but only every few months.

No it does damage and then does additional damage that heals so it’s only the second instance of damage that heals which fuels her other ability (and would also be good with Mephisto I think)

@BriMan2222 said:

@WilliamK1983 said:
So the purple deals damage to the enemy and then immediately heals them for said damage? What’s the point?

The point seems to be her green, which does damage equal to what she has healed. If she just healed the enemy, they’d end up with more health. By hurting them and then healing them, they don’t lose or gain health, but she adds damage counted to her green

If you pair her with Mephisto she will be doing extra damage because he will reduce the healing

@Gymp28 said:

@LavaManLee said:
I’ve read the purple passive seven times and lose brain cells every time I read it.

Yeah it’s a bit of a weird setup. Net neutral damage from the extra hit she deals. But it’s all to fuel her green by giving enemies burst health, so she’s not a total dud and relying on enemy team compositions that burst heal.

Who knows how much the green might cost when at 5 covers, maybe 4 AP? Makes you wonder why they costed it at 10 to begin with, as nobody is running her at only 1 green cover…

She’s the perfect support to skull and zemo. More so than Zola.

Did they update the green active with cost reduction? It looks like it’s going down to 4AP at 5 covers, which makes her pretty strong against anybody who does burst heal.

Another set of unnecessarily complicated powers, making this another ‘use when necessary’ type. Oh well… :expressionless:

She seems neat, wish she was a 5 or 6 however with these kind of abilities.

I wonder if her purple passive will always heal the same damage, or if strike/may/whatever will put it ahead.

She’ll be a 5* soon enough!