I’ve ranked t1 in PVE for almost every new char. I’m ranking t1 in EOTS sub. Hence a big caveat right at the start of this post : I like placement based pve. It adds a competitive element to what is otherwise just a grind (which is what pvp has become, tbh).
I kind of like the new system. Here’s why:
(Please forgive me for sounding brusque, I’m not good with flowery language
Problems with old/existing system
- It’s already a lot better than the 3h refreshes.
- But in competitive brackets, clearing an hour early could cost you a placement rank.
- Scaling cap was giving me a stupid advantage. Good players with less fancy rosters could never beat me, no matter how hard they try. It’s unfair. I play hard, yes, but so do they.
New test system
Pros
- Scaling is tuned right. Matches challenging, not hair-tearingly difficult like bugged gauntlet.
- No worry about clear times. I just have to pick a start time that works for me. And ultimately, even that’d matter for only the final sub. I like this, I really do.
- No more bracket sniping
- So. Much. ISO.
Cons
- The one with the health packs wins. This also means the one with the hp and willingness to buy packs wins.
- My eyes hurt so bad after the 4h of play. I will try again for a 1-day sub, maybe it is better.
- Seriously, stop testing with EOTS. Or anything with waves.
My take for ideal :
Maybe lesser clears. It’d make it more competitive, but I’m OK insofar everybody has a fair chance at being t1. I’m OK with placement so long it is not skewed to favour those with hp.
Caveat : This pve would have been sick but was playable because they had the two best anti-ninja characters buffed and I have both champed.