I put that I “prefer” Wins based, but I left some lengthy responses about how neither system is ideal and they need some kind of compromise such as either running both simultaneously with player choice or using a gross/net points system so you can’t lose points towards progression, but still have to play competently for placement.
I also noted that PVE is too tedious these days and they need to either reduce the number of nodes or the number of clears. And I voiced displeasure at the ability to tap to the top placements.
I put that the game needs a facelift. Not in terms of UI, but we just keep playing the same pve and pvp events for the same old rewards. The rewards structure does not match the time requirement to earn said rewards. The only thing that’s new is the new characters, which after a while just feels annoying, since it seems like they put more time and effort into new characters than they do into keeping the game healthy. I was actually ok with the game for a while, but this holiday season bullcrap has soured me big time. We got scrooged, so I put 1 out of 10 for recommending the game, and every day that goes by without me spending money makes me happier and happier. Over a year now and counting!
Said almost the exact same thing. This game has pretty much gone for quantity over quality. Just more characters and that is it. And this holiday event was a giant middle finger to the entire player base. New modes? nope. return of old events that everyone liked? nope. a sale on HP? nope. a fan favorite release? nope. double ISO? ha. It’s like they took the list of things people wanted, looked at it, and laughed.
The only things i remember from the survey were the two UI pictures and questions completely ignore players on steam. And also a PvP question based on binary win vs. point based system completely ignoring the alternatives (hybrid system, damage dealt or kil based system etc.)
For the last question, I made a somewhat radical suggestion: get rid of iso-8 completely.
Ever since they introduced championing, iso-8 stopped determining your character power at the high end, where levels are tied to acquiring duplicate covers. You can no longer buy tokens with iso-8, and it is given an insanely high value in the store, so I wonder what the game would look like if you just removed the currency and tied character progression purely to collecting covers?
For the last question, I suggested that whenever you open a token, it pulls three covers from the tokens character pool and then let the user pick one of the three.