Nick Fury’s blue has a cool effect when the enemy matches multiple traps at once. Each trap goes off in succession, dealing a bit less damage but usually downing multiple enemies.
Anyways, thanks to all the bugs in the latest “patch” order of operations in damage is all messed up, and I noticed a rare corner case that might get missed otherwise.
The enemy matched 3 traps at once. The first trap went off as normal, downing Ragnarok; the second trap went off, downing a Hammer guy; the third trap went off (animated), but dealt zero damage to Yelena Belova who was third in line.
So somewhere in the queueing of actions and their effects, the damage for the third trap occurred before the target switch did.