I see that the random boost rewards (after every match played) have been removed. I’m sure that you guys believe that will make people pay more but that is more likely to make the game harder for people, driving them away. You are about to lose a lot of players, including me.
Games that are FtP should encourage people to pay into them (as I did about 2 months go gladly, albeit just $20) instead of constrict their players until they are forced to pay. With PvE Events with lvl 100+ enemies in every map point, and required 3-4 star heroes (required to place in the top half of a 200 person PvP bracket) this small change just exacerbates the ISO problem that already exists.
Has anyone else noticed this, and are equally done with this game? I was having great fun with MPQ, but I can’t see playing a game that is so constrictive.
I’ve been playing for…oh, only two or three weeks now, and those random boost rewards were never after every battle. They’re, well, random. And they still happen - I’ve had two today.
What, am I encountering some kind of bug here? Or programming that since I spend a bunch on boosts already (through ISO purchases) and I have paid $ in the past, that this is turned off for me? I am definitely not seeing this.
I tested this this morning by just playing the first few missions a boatload of times, fighting random people in the Shield Training PvP, and nothing. I’m not getting the random rewards anymore.
Nope, Mine are all empty. When I had 10/10, I would still get that individual boost, wasting the reward obviously. I kinda figured it was some sort of “use or lose it” mechanic and it made sense and encouraged me to use boosts.