Nodes of Power

PvP, against decks created by players (including non-event decks)
Once chosen, planeswalkers are locked to nodes for the rest of the event.
Rewards: progression, individual ranking, coalition ranking
Limited number of attempts:
Number of nodes: 5 ( manablack.png
| manablue.png
| managreen.png
| manared.png
| manawhite.png
)
Initial Charges per Node: 1
Max Charges per node: 3
Node Recharge Time: 8 Hours

Objectives:

manablack.png
Black Node:

  • Primary objective: Win the fight (4 ribbons)
  • Secondary Objective: Win the fight with 50 or less HP remaining (2 ribbons)
  • Secondary objective: Win the fight with 20 or less HP remaining (1 ribbon)

manared.png
Red Node:

  • Primary objective: Win the fight (4 ribbons)
  • Secondary Objective: Win the fight within 10 rounds (2 ribbons)
  • Secondary Objective: Win the fight within 5 rounds (1 ribbon)

managreen.png
Green Node:

  • Primary objective: Win the fight (4 ribbons)
  • Secondary Objective: Summon 5 or less creatures during a single fight (2 ribbons)
  • Secondary Objective: Summon 2 or less creatures during a single fight (1 ribbon)

manablue.png
Blue Node:

  • Primary objective: Win the fight (4 ribbons)
  • Secondary Objective: Take 30 or less damage during a single fight (2 ribbons)
  • Secondary Objective: Take 10 or less damage during a single fight (1 ribbon)

manawhite.png
White Node:

  • Primary objective: Win the fight (4 ribbons)
  • Secondary Objective: Lose 4 or less creatures during a single fight (2 ribbons)
  • Secondary Objective: Lose 2 or less creatures during a single fight (1 ribbon)

Post your strategies for this event below!

Bug / Error.

Just did black node.

I made it so I ended with 16hp…when the end screen came up it gave me 20hp…so i have 36hp and therefore cannot get last ribbon?!

Similar thing happened to me. Ended fight with 46 HP left (still don’t know why that should be a goal, but whatever), and didn’t get credit for 50 HP goal. Looked at the bar, had 66 HP left according to that.

mine worked fine with lilly1 no life gain cards.

HH

you on iOS?

Im on Android

simple phone android 4.2

HH

Had another similar issue this morning, but I know exactly why it happened to me this time.

Was sitting at 18 HP left, when the enemy AI cast a card that gave lifesteal to my 44/44 Diregraf Colossus. Then proceeded to ram his three creatures into it. Full life, and I had no way to stop my attackers the next turn. Son of a…

Wow. You straight up got trolled by the AI.

The problem with the “win with less than X life” is that it penalises you for improving your PW. The end result is that I have a level 1 Ob Nix specifically for that event.

*slow calp

Since nobody seems to have actually said this here yet:
It appears that the bug with the “win with less than X life” node relates to lifegain abilities getting double-counted after the match is over. My advice would be to run a deck with literally no life gain whatsoever.

That shouldnt matter.
U end with X thats it. X is the ending life total not X+Y.

Just a really garbage objective on a node

Finished with Sorin on 17. Gained 4 life when it ended moving me to 21 and failed last ribbon.
It’s just poor coding by them. They can specify the end and the totals before gain. Its just poor coding as always.

(Starting) Charges per Node: 1
Max charges per Node: 3
Node Recharge Time: 8 Hours

Can this information be added as well?

Done!