He’s been the main villain in the Prologue story this whole time.
It therefore makes sense that he get the full Ultron treatment; as such, I propose a four sub event, where each sub contains a final boss fight with four versions of Norman Osborne, culminating with a four round battle to end the event with one of each version of Osborne being the finale.
Stage 1: Norman Osborne (Industrialist) + two Oscorp Goons.
Capitalism. ![]()
5 Yellow AP. Osborne uses his wealth to give himself the edge in battle. Heals his team by X and gives his team 4 AP in a random color.
Ruthless. ![]()
8 Purple AP. Osborne sacrifices his own people to win the battle. Deals X damage to a random ally (or himself if none remain) and deals X * 3 damage to the enemy.
Hostile Takeover. ![]()
12 Black AP. Osborne deals X damage to the enemy, adds a protect, strike, and attack tile of strength Y, and steals 2 AP from the enemy in each color.
Stage 2: Norman Osborne (Serum Injected)
Evil Genius. ![]()
5 Black AP. Norman places (5) Black trap tiles on the board. If matched by the enemy it explodes dealing X damage to the enemy.
Insanity. ![]()
(Passive). Each turn Norman destroys (1) Black trap tile to deal X damage to the enemy team and to himself.
Regeneration. ![]()
(Passive). Each turn Norman heals for X * the number of basic Green tiles in play.
Stage 3: Norman Osborne (Green Goblin)
Insanity. ![]()
(Passive). At the start of every turn, Norman heals himself and the opposing team for X and then puts out an attack tile and strike tile of strength X.
Glider Smash. ![]()
10 Black AP. Norman remotely controls his glider to impale his enemy. Deals X damage to the target.
Goblin Equipment ![]()
7 Red AP. Norman reaches in to his bag of tricks and randomly uses one of the following abilities: Pumpkin Bombs, deals X damage 5 times randomly to the enemy team; Razor Bats, deals X damage to the enemy team and drains 3 AP from a random color; Electric Gloves, deals X damage and stuns for two turns; and Gas Attack, destroys all Green basic tiles on the board and deals X damage per Green tile destroyed.
Stage 4: Norman Osborne (Iron Patriot): ![]()
Weapons Systems Engaged. ![]()
8 Red AP. Norman puts (3) CD tiles on the board: a 2-Turn Red Flamethrower tile that deals X damage to the enemy team, a 3-Turn Yellow Heatseeking missile tile that deals X damage to a single enemy, and a 4-turn Purple magnetic blast tile that reduces enemy AP by 3 of each type.
Global Communications Array. ![]()
10 Blue AP. Norman controls the global satellite defense network to defend himself from his enemies. Puts out (5) 2 Turn CD tiles that, when activated, restore 2 Blue AP and become strength X protect tiles.
Insanity. ![]()
(Passive) The Mastermind Green Goblin lives on inside the Iron Patriot. Each turn Norman puts out (1) 2-turn Green CD tile. When activated, the CD tile heals Osborne for X, deals X damage, and reduces the timer of all CD tiles on the board by 1.
The final version of Norman Osborne would be like an Insane Tetris Ultron battle. However, he can’t do anything if you can keep taking care of his CD tiles, so bringing along someone who can deal with CD tiles is a must. However, the other three versions of Norman don’t rely on CD tiles, and most of the CD tile manipulators are a bit squishy…
I like the random equipment throws by the Green Goblin, but I don’t know if the text would all fit in game.
Other missing Spider Cast:
John Jonah Jameson
Gwen Stacey
Gwen Stacey’s twins.
Ben Reilly.
Mary Jane
4* Uncle Ben
Aunt May



