In my opinion, the recent character changes were excellent. XForce and Thor4 were fantastically powerful, so much so that they were the default characters to use for anyone that had them. I thought the nerf was overdone, but they’re still powerful. Middle tier characters all got a health buff, bottom tier 3* characters all got major buffs, except for Squirrel Girl. All 3* characters now have 3 powers.
It was getting hard to look up information on the characters. I was still playing the game, and needed well-organized info, and no-one else had done it, so I spent a day to get things back up to a state of decency.
All the color possibilities are filled in now.









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They could still buff things up more, though.
Thor4 Power Surge & Striking Distance – Add 1 more charged tile to each.
XForce Recovery – Should be a 2 countdown
Black Panther Defense Grid – Change to passive that puts out the counter automatically if it doesn’t exist. Created shields stronger if team has 8 
BWGS Sniper Rifle – Remove cost increases.
BWGS Pistol – 6 
Clears 1x1 , 1x2 , 2x2, 2x3, 3x3 block of tiles.
Captain America Sentinel of Liberty – Cost 12 
If shields placed adjacent to an enemy countdown, their timers increase 2.
Captain Marvel Photonic Blasts – Level 3 Destroy all Enemy Protect. Level 4 Destroy 5 Enemy Strike. Level 5 Destroy All Enemy Strike.
Daredevil Radar Sense – Level 4 Also shows all enemy traps. Level 5 Puts traps over 3 Countdowns. When they go off, if Daredevil is in front, he (alone) is immune to immediate damage.
Deadpool Life of the Party – Decrease damage needed, increase health gained.
Doc Ock Manipulation – Level 5 – Also affects Countdowns.
Falcon Inspiration – Also creates a Strength 1 Friendly special tile. Level 4: Attack tile. Level 5: Strike tile.
IM40 Recovery – Variable power cost (6, 8, 10, 12, 14). Remove all power drains.
Loki Trickery – Level 3 : Do 1000 damage if no enemy Strike or Protect tile. Level 4: 2000 damage. Level 5: 4000 damage.
Psylocke Bewilder – While the countdown is active, an enemy activating a power with an AP cost will be stunned 2 turns.
Ragnarok Lightning Rod – An extra 2 charged tiles, on 


.
Rocket and Groot I am Groot – Below 40% health
Spiderman needs a major rework
Squirrel Girl The Bigger They Are – Should create Strike tiles based on percentage of target enemy’s health. Level 5: Creates 4 Strike Tiles at 2% target enemy’s health
Storm Mistress of the Elements – Bennie: Always gets a team-up with Victory. Increase Health to 8670
Hulk Anger – Increase Countdowns to 2. Level 5: If more than 3 anger, Hulk immune to Stun. Hulk Smash +1000 damage for each Anger tile.
Punisher Judgement – 3x3 block is chosen
Colossus Fastball Special – Fastball Special should have a variable power cost.
- Fastball Special - Black X

(X = AP Cost of chosen power)
Colossus pitches a teammate into the sky and toward the fray! Choose a power and send that teammate Airborne (inactive, but immune to damage) for 3 turns. Upon landing, they activate the chosen power, then take 274 damage. The enemy target takes 274 damage.
Level Upgrades - Level 2: 137 to teammate, 411 to the enemy upon landing.
Level 3: 55 to teammate, 548 to the enemy upon landing.
Level 4: Airborne duration down to 2 turns.
Level 5: Airborne duration down to 1 turn.
Max Level: 1 turn Airborne, 174 damage to teammate, 1738 damage to target.
There are various other things that could be fixed, but that’s enough to mention now.