Nova airborne bugs / unknown issues

Airborne removes stunned state. ( Invisibility also removes it)

When airborne enemy has 1-turn CD tiles resolving after falling, it looks like it is still in airborne status. This may be buggy when the CD-resolving triggers a passive action which should target the un-airborne enemy.

Also, when a character is airborne, and the only other character in play is knocked out or also sent airborne, anybody airborne is back in play the very next turn for some reason.

Shouldn’t being airborne be treated as a stun and allow you to have turns to gather AP? Or is it a problem because there is technically no “targets” for the match damage to hit?

It definitely needs to be looked at, because sending an opponent in the air when they are the only remaining opponent is a waste of AP and is a sudden handicap to your own character when they are right back to taking a turn the very next move. Please look at it.

There is a list of known issues on Nova’s character page:
https://forums.505go.com/discussion/comment/475648