Nova (Sam Alexander) ![]()
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 13995 Tile Damage: 74/83/12/11/13/65/3.5x
Takeoff- 6 ![]()
AP
Nova zooms into the air, building up incredible speed and preparing for a fly-by. Creates 2 Black Strike tiles of strength 37. While at least one friendly Black Strike tile is on the board, this power becomes Rocket Man.
Level Upgrades
- Level 2: Creates 2 Black Strike tiles of strength 51.
Level 3: Creates 2 Black Strike tiles of strength 65.
Level 4: Creates 2 Black Strike tiles of strength 94.
Level 5: Creates 3 Black Strike tiles of strength 102.
Max Level - Level 3: Creates 2 Black Strike tiles of strength 126.
Level 4: Creates 2 Black Strike tiles of strength 184.
Level 5: Creates 3 Black Strike tiles of strength 198.[/color]-
ALT: Rocket Man- 6

AP
Nova hurtles into an enemy at twice the speed of sound, sending them flying. Makes target airborne* for 2 turns. When that enemy lands they take 632 damage. This power becomes Takeoff if at any point there are no friendly Black Strike tiles on the board.*Airborne: inactive but immune to damage
Max Level
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Causes enemy to be airborne for 2 turns and deals 4518 damage[/color]
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Nova Blast - 7
AP
Inspired by fighting alongside the Avengers, Nova unleashes a volley of energy blasts from his hands. Deals 241 damage to the target and creates 1 Black Strike tile of strength 37 for each ally still in the fight.
Level Upgrades -
Level 2: Deals 347 and creates 1 Black Strike tile of strength 51 for each ally still in the fight.
Level 3: Deals 453 and creates 1 Black Strike tile of strength 65 for each ally still in the fight.
Level 4: Deals 646 and creates 1 Black Strike tile of strength 94 for each ally still in the fight.
Level 5: Deals 1577 and creates 1 Black Strike tile of strength 102 for each ally still in the fight.
Max Level - Level 3: 882 damage / creates 1 Black Strike tile of strength 126 for each ally still in fight.
Level 4: 1257 damage / creates 1 Black Strike tile of strength 184 for each ally still in fight.
Level 5: 3068 damage / creates 1 Black Strike tile of strength 198 for each ally still in fight.[/color]Danger Zone - 8

AP
Trying to impress his teammates, Nova increases his flight speed even further. If there are fewer than 5 friendly Black Strike tiles on the board, creates 3 Black Strike tiles of strength 37. Otherwise, Nova loses control and crashes into his enemy, converting all friendly Black Strike tiles to basic tiles and dealing 1751 damage.
Level Upgrades -
Level 2: Creates 3 Black Strike tiles of strength 51, otherwise deals 2047 damage.
Level 3: Creates 3 Black Strike tiles of strength 65, otherwise deals 2353 damage.
Level 4: Creates 3 Black Strike tiles of strength 94, otherwise deals 2695 damage.
Level 5: Creates 4 Black Strike tiles of strength 114, otherwise deals 4169 damage.
Max Level - Level 3: Creates 3 Black Strike tiles of strength 126, otherwise deals 4583 damage.
Level 4: Creates 3 Black Strike tiles of strength 184, otherwise deals 5773 damage.
Level 5: Creates 4 Black Strike tiles of strength 221, otherwise deals 8119 damage.[/color]Known Issues
• Damage dealt by Nova’s power Rocket Man is unaffected by Strike and Protect tiles. This will be addressed in R94.
• There is a bug in the airborne functionality that shows an incorrect amount of turns being airborne. The amount of turns being airborne is one less than what is stated. As a result, Nova’s power Rocket Man shows the enemy being airborne for three turns but it is actually only two turns, which is the intended amount. We are still investigating a fix this to issue.
• Heroes will return from being airborne immediately on that player’s next turn if there is only one hero left on that player’s team. This will be addressed in R95.
• The player will see the enemy Nova’s Rocket Man power go off when the enemy Nova’s power Taking Off changes to Rocket Man. This will be addressed in R94.
• Nova’s power Rocket Man can be used to send an invisible enemy airborne if they are the last hero on that players team. This will be addressed in R95
• Airborne minions still generate AP for their team. This will be addressed in R94.We apologize for the bugs and will fix them as soon as possible.
UPDATE: R94 should have the above issues addressed, if you experience issues after updating please let us know!
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