AmpersandBeta and AmpersandDelta are currently hiring
Ampersand Alliance Family
We believe that in an alliance, communication is the key. We rely on the Line app as the place for most of our socializing and knowledge sharing. If you want to become a member of any Ampersand alliance, you are required to install Line first, if you’re not already using it.
If a player won’t be able to perform as expected for real life reasons, they need to communicate it in advance so that the alliance commanders can adapt accordingly.
During the season, you can be a good teammate by voluntarily tell the commanders that you wish to temporarily remove yourself from any of the competitive alliances if your event performance will be affected for any reason. Open spots in our t100 alliances will primarily be filled by those in in the other alliances who put on good scores for each event.
There are no PvE requirements in any of the Ampersand alliances (every player decides to push or not for themselves). However, commanders will organise mercenary opportunities for the players that decide to push for an event in order to maximize the rewards for their efforts. Players with a good score wanting such an opportunity to be arranged need to ask at least 24 hours before the end of the PvE event.
Ampersand (Alpha)
Ampersand is a t100 alliance, working on establishing itself as t50.
Requirements:
- 800+ points per PvP season event
- 1500+ points in SHIELD Simulator
- 10000+ points per season
PvP Strikes Rule*
- 800 or more is all good!
- 700-799 is One Strike
- 600-699 is Two Strikes
- Less than 600 is Three Strikes (Automatic Notice)
Redshirt
The 20th spot in the alliance is reserved for a redshirt from AmpersandGamma, Psi, or Omega based on event per event performance and reward cover needs with consideration for season score for the last event. The concept helps the alliance share the wealth with the up and coming players in our farm system.
All applicants for the redshirt spot that are in need of the alliance reward cover must declare their interest along with an estimate of the event score at least 12 hours before the end of the event so that the commanders can make a decision. If there is more than one applicant, we will base our decision on consistency of past performances and current score along with consideration for how many times the players got the redshirt spot awarded to them in the past to spread the rewards around as much as possible.
AmpersandBeta
AmpersandBeta is currently t250 and working on geeting back to being a t100 alliance. Players in Beta should be well into their 2* to 3* transition and willing to potentially do more than just hitting the minimums.
Requirements:
- 600+ points per PvP season event
- 1500+ points in SHIELD Simulator
- 7500+ points per season
PvP Strikes Rule*
- 600 or more is all good!
- 500-599 is One Strike
- 400-499 is Two Strikes
- Less than 400 is Three Strikes (Automatic Notice)
AmpersandGamma and AmpersandDelta
AmpersandGamma and AmpersandDelta are our t250 alliances.
Requirements:
- 300+ points per PvP season event
- 4000+ points per season
PvP Strikes Rule*
- 300 or more is all good!
- 200-299 is One Strike
- 100-199 is Two Strikes
- Less than 100 is Three Strikes (Automatic Notice)
The alliances were created for players wanting to develop their roster with the help of knowledgeable veterans in a cooperative environment for better rewards.
Ampersand Psi and AmpersandOmega
No minimum requirements.
AmpersandPsi is for everyone who’s new to to the game and plays every day. AmpersandOmega is the near fully retired veterans alliance that is used as a safe haven for longer periods away from the game.
AmpersandPvE
This is our PvE Mercenary Alliance.
AmpersandPvE is used if enough members of the other Ampersand alliances get enough high scores in a particular PvE event. Otherwise, we always try to help good scores get a spot in a friendly alliance to get maximum rewards for their grinding efforts.
If you’re interested in joining any of the Ampersand Alliances, message ![]()
IronGrrrl or Carnage_78 on Line, or send a PM here.
If you join any of our alliances whithout contacting one of our commanders first, you’ll be kicked.
*The system is not thoroughly enforced but once a player receives a Three Strikes Notice from the commanders, the next miss of the required amount of points might mean a transfer one of the other alliances for the rest of the season (24 hours to voluntarily move out to the sister alliance or otherwise get kicked) in the event that a decision on personnel needs to be made to allow the alliance to perform at full efficiency. Otherwise we will let it slide until decisions need to be made (during the off season alliance review for example). Strikes are usually wiped out after a season has ended.