Just some things I’ve noticed over this week on the forum and in the game.
Command Points - I’m actually in favor of them and enjoy getting that 5th ![]()
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from 25 CP. While I agree that these should somehow be associated with cover sales, I’m waiting for the next gameplay feature that the CP had interfered with.
Side note: CP does not mean pay to win. It means at 25, you get 1 LT. That could be a SS, OML, PHX (Phoenix, did anyone come up with that abbreviation yet?) or it could be SL or IW! Granted a high paying alliance will earn CP faster and progress quicker, however at the amount of money they are spending they’re ahead already.
X-23 - You know, I was upset about another Wolvie but this one is awesome to me. Actually deserving of being the X-Force ![]()
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(sorry WXF), X-23’s true healing is a monster that activates just off of matching tiles and not requiring x amount of AP like DXF’s Out of Bullets or X-Force’s Recovery. The Green also seems extremely promising to me (She’s 2/2/0 at 106)
Side Note 2: Two Daily Deals from Track and Slash both yielded a X-23 cover. That’s a 100% pull on my end for one pulls and is defenitly nice. Checking the token odds at 3.6 - 4.8% means you have a great chance at X-23 or a ![]()
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. Increased token odds are better here than some others. I’m looking at you Prodigal Son.
Mercs - As with any F2P game, MPQ uses the element of social media. Granted Facebook and alliance connection is well not connected like other F2P games, however it follows a very basic rule in the social media and gaming mix “The more, the merrier.” In a lot of games, having more friends meant more resupplies, more money, faster health, etc. If you have stronger friends they can send you strong gifts to help you along the way. Mercs in this game are no different. If you have an alliance that has a few strong members and some who don’t care too much, aren’t able to play as much, or aren’t able to assist the alliance, then bringing in outside help doesn’t hurt those who live and breathe MPQ.
Now my alliance didn’t use mercs until Galactus. Some came in and left and some made permanent homes in the semi-casual alliance of ours. However, if I receive a bunch of messages and the alliance wants to go for a major alliance placement award, I would recruit mercs and make changes as need be.
I believe the issue lies that members are notified that they are being dropped and it becomes frustrating. Also, certain alliances drop off toward the end because they forget how optimal PVE grinding works. If everyone optimally grinds their way through and makes a major push at the end, there should be no issue. Some of the complaints are sorry to say but hilarious.
Basically optimal grind and if you’re going to drop someone even temporarily, let them know why. Maybe that lights a fire under someone and you get a more optimal result.
In conclusion or TL;DR, command points show major promise and a bright future, X-23 IMO is the second best Wolvie variant, and Merc Life follows social media F2P game mechanics.