The carbonadium poisoning results in the sickness to himself and all that is around him. At the beginning of each turn, the enemy team loses 5% of health and friendly team loses 3% of health.
Omega Red wraps his carbonadium tendrils around the enemy and drains the live force from his victims. Creates countdown tile that stuns enemy for one turn and drains 5% of health at the beginning of each turn afterwards. Suspends Death Spores effects.
Lvl 2: Drains 7% health
Lvl 3: Uses both tendrils. Stuns two targets for 1 turn. Drains 7% health
Lvl 4: Drains 10% health
Lvl 5: Stuns for two targets for two turns, drains 10% health
Psychotic Whips (10 AP)
Omega Red violently lashes out in unpredictable ways. Deals 1000 damage to random enemy target.
Lvl 2: Deals 1500 damage to random target
Lvl 3: Deals 2000 damage to random target, and 1000 to another.
Lvl 4: Deals 3000 damage to random target, and 1500 to another.
Lvl 5: Deals 4500 damage to random target, and 2500 to rest of enemy team.
The way you applied Death Spores is nice. Not only is damage occurring each turn, but both teams are granted Strike tiles, too. This opens up a lot of doors for various team combos. Obviously Polaris is one, but Sabretooth, Medusa, Ultron, Blob, etc are all options.
Life Force Drain is nicely applied. Probably a bit too cheap at 5 AP, but nice, nonetheless. My only question is why have it suspend Death Spores? In a game where speed has become important, this slows his damage down considerably.
Psychotic Whips definitely gives me Omega Red vibes. Omega tends to attack viciously… almost wildly. I initially thought 10 AP was too high until I saw it at Lvl 5. Now it might be borderline too low.