I appreciate you and your team taking this seriously. Thank you.
I think one of the biggest issues was the update for how the retroactive rewards would work. It came very late. By looking at timestamps, the update was made roughly 9 hours before the rewards went live.
That’s not a lot of time to absorb that sort of information.
Secondly the way the update was written was supremely confusing. As others have mentioned, longtime players in the forums, on Line, and elsewhere had varying interpretations of what was posted. If there’s three or four interpretations of varying degrees of correctness concerning how the rewards will work based on what was written, you need to go back to the drawing board and draft up a more clear explanation. Unfortunately, there was no time for that.
I myself suggested that there should have been rewards breakdowns given for max champ characters for each scenario: a 4* that’s currently a feeder, a 4* that’s becoming a feeder, a 3* that’s gaining a secondary 4* feeder, a 3* that still only feeds one 4*, and 2*s.
In hindsight, this wouldn’t have been overly informative because a 4* that was already a feeder at 370 produced zero shards, while some at lower levels did provide some shards. However, even that example would have been more clearly understood and helped to manage expectations than the one we received.
Another major issue was the moving of goalposts in terms of the way retroactive rewards work now versus how they worked before.
Under the old system, a 370 4* PX would have rewarded 6 fixed 5* PX covers (two of each color). Today it rewarded 1 blue cover and 500 shards, enough for one cover of choice. That’s a net loss of 4 covers, which seems a steep price to pay for colorless covers, especially when we also factor in the reduction in CP/HP/ISO from all champ rewards across all tiers.
Or take another hypothetical scenario. Say a player has 4* PX at Level 325. Their 5* PX is 5/5/2 with no saved covers.
Under the old system, they would have champed 5* PX to Level 452. Today, their 5* PX would still be 5/5/2 with one saved cover and 200 shards. On top of that, they won’t be able to finish 5* PX until 4* PX hits Level 340, a full 20 levels more than under the old system (and 5* PX would only be 451, while under the old system PX would be 453 with a Level 340 4* PX).
This player would actually be actively hurt by this update! That’s messed up. No two ways about it.