Operation Pay Harder is now in effect. Welcome to the new MPQ.
Actually, no, that’s not true. But we have your attention now and wanted to explain who we are and why we stole first place in Hollowpoint Kiss.
In short, Operation Pay Harder was born out of an idea by members of Django Unbuffed. Realizing that the new time-sharding system in the game could be manipulated, they proposed that we create a team for this PVP of high scorers who would jump to a newly created alliance at the last minute and “win” the event (thanks D3, for removing the cost of buy alliance slots). Needless to say, volunteers lined up – a collection of players from Django, S.H.I.E.L.D, Deadpools Tacos, Shi-ar Empire, Deadpools Rings, TheLetterD, and Retribution who put up so many high scores that players with scores over 2000 did not make our top-20. The rest of the players in those alliances graciously went along with the plan, despite knowing that it would hurt their alliance rewards.
So why did 20 players leave their alliances for this event and the rest of their alliances willingly gave up top-10 scores? We did it because we needed to get D3’s attention. We think this effort points out flaws in the PVP system that need to be fixed. First, the different end times leave alliance rankings prone to manipulation. When we swapped, most of the members of other top-scoring alliances had already finished playing. The could not do anything to counter our sudden high scores.
Second, this PVP showed the horrible disparity between time-shards. With nearly all the highest scores in the fourth time-slot, they and other players were able to run up scores to previously unseen numbers. We could get 40-point matches at 2,000 points. Meanwhile, players in other time-shards could barely find 10-point matches at 1,000 points. Those players are now at a huge disadvantage in their season rankings.
This is fundamentally unfair and unworkable. We ask D3 to remove the time-shards and return PVP events to single end times. While it is admirable that D3 wanted to find a solution to the inconvenient end times for European players, this system is a failure. Instead, let’s rotate end times between events. Let the entire player base share the burden of problematic end times.
We also ask D3 to not implement such major changes during seasons, before serious discussion and beta testing takes place. We have a week between seasons and, while the MMR test was painful, at least it didn’t ruin the entire season for many players.
Hopefully, this stunt got people’s attention and we hope the entire MPQ community will benefit from our efforts.
