Beginners and Intermediate Agents rejoice! Today’s data patch is targeted at improving your ability to improve your roster of heroes and bring the fight to Osborn and your fellow Agents.
Gameplay
-Added in new random rewards for finishing Versus battles. In addition to the normal 70/140 Iso-8 rewards, it is now possible to pull any 1* or 2* character. These Comic Cover rewards are balanced in frequency so that the overall Iso-8 rewards assuming that you sell all covers is equal to the previous rewards in Versus.
Adjusted odds of 2* characters in the Standard Pack upwards by 20% compared to their earlier odds. These extra odds were taken from the 1* character odds, so 3*+ odds are unaffected.
Characters
Falcon: Inspiration - updated to use static increases for his ability instead of percentage bases.
Old ability:
Inspiration - Yellow Passive
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 3 friendly Protect, Strike, or Attack tiles by 10 percent. Level Upgrades
Level 2: Improves friendly tiles by 15 percent.
Level 3: Improves friendly tiles by 20 percent.
Level 4: Improves friendly tiles by 25 percent.
Level 5: Improves friendly tiles by 30 percent.[/color]
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New ability:
Inspiration - Yellow Passive
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 2 friendly Protect, Strike, or Attack tiles by 7. Level Upgrades
Level 2: Improves friendly tiles by 8.
Level 3: Improves friendly tiles by 10.
Level 4: Improves friendly tiles by 13.
Level 5: Improves 3 friendly tiles by 13.
Max Level: Improves 3 friendly tiles by 79.[/color]
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Storm (Modern)'s Level 5 Lightning Strike:
Old Ability:
Lightning Strike - Green 10 AP
Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each. Level Upgrades
Lightning Strike - Green 10 AP
Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each. Level Upgrades
Now you guys need to figure out a way to make the 3 star transition a bit easier.
Especially when you will be adding multiple 3/4 star characters in the coming weeks diluting the pool even further.
Evolutionary change. Their bread and butter comes from token packs and roster slots. This will just “encourage” new players to buy roster slots sooner/more often. Helps compensate for nerfing the the placement rewards in events. I assume the chance at a 2* is lower than the other rewards to maintain the ISO rate and won’t be an equal chance of 70/1*/140/2*.
Falcon changes are a nice balance between the original high percentage and the nerfed percentage. Lessons learned that percentage based skills are a no-no for good balance.
Nerf to a 1*. Oh my! Looks like a precursor to the gold storm coming down the road.
Yep, the odds on the 1*/2* drops along with the 70/140 equal out so that you’ll still be gaining ~105 Iso-8 per match in Versus assuming that you sell every single Comic Cover you gain.
%'s - Not always, but yes. Percents work fine for things like Daken’s Healing & Heat since they keep that ability useful for him at all levels. A support ability that scales like that however will just cause the problem that it was in that it makes lower leveled versions more valuable than higher.
1* nerf - Coincidence really. As stated in the Upcoming Changes, Storm was cascading and causing mayhem with the ability as it was which was exacerbated at higher levels with AI.
Doh! I should’ve started the Falcon PvP and taken advantage of my low leveled Falcon’s percentage Inspiration if I knew the change was coming mid-tournament…
Just went to fight some retals in Falcon PVP and saw cover rewards. This is a really nice change. Many of these will just get sold off, but I’m certainly not going to be bummed to have max covered unleveled 2* characters. They may get some ISO sunk into them eventually when they’re featured for PVEs, or just look pretty along the way. Very happy to see this.
I really like the percent change for 2* covers from standard packs without it effecting the chances of getting 3* and 4* covers. It’ll make standard packs a little more worth getting.
This is a refreshing change. One that seems to help the mid level player. It does, however, raise the question will anyone buy a standard token for 500 ISO again? I guess if you are going 100k at a time for 3*s, but that’s about the only time.