I just suddenly noticed that environment tiles aren’t affected by buffs any more. And it like just happened.
Where are the patch notes of this change?
I just suddenly noticed that environment tiles aren’t affected by buffs any more. And it like just happened.
Where are the patch notes of this change?
It was like a month ago. Might have been in that big deadzone where IceIX was out and the other devs weren’t around either
I’m pretty sure it was a little more recent than that. It was only after IM40 tourney, I think.
No patch notes? Seriously? No announcements, nothing, boom, they throw a bombshell change at us…
It was done either during or right after first Hunt, I noticed giant crits and enviro on cHawk, started to use it, then - BAM! - it was gone.
I was thinking this had happened at least a month ago.
Boosts haven’t been percentage based in at least a month and there were patch notes about it (whenever it switched to the red crystal). They are now a variety of a lot of different things, including both flat and percentage increases for different aspects of a character.
Boosts did affect environmental AP gain in the IM40 tourney and The Hulk event. I know because I abused it a lot.
This is correct for buffs on critical tiles. It happened in the middle of the last Hunt.
Buffs on environmental tiles went away at the start of the current Hunt, I believe.
Pretty sure Smash Hit was the tournament where they stopped buffing environmental damage, and it’s a good change because there’s just all kinds of insanity you can do on the forest level with boosted environmental damage.
Somewhere thereabouts, yeah. I wish they’d remove diminishing returns now that they normalized gains
It’s a bit overpowered if environmental tiles values are buffed. Punisher and GSBW have 4x Critical and 4x Env already. 2x Environmental tiles and 1 critical tile yields 48 env (in the primary match-3).
I’m pretty sure that without the buffs, you will almost never get enough charges for Forest Fire and System Failure etc. They might as well be unobtainable powers now.
With effort you can. Most people want to beat the opponent, not trigger an overpriced ability.
I suggest using similar comparisons to evaluate the ability costs
I would love more abilities that deal with Env tiles like m.Storm. She still has one of my fave movesets in the whole game.
Bullseye comes to mind. He can turn any object into a deadly weapon. He’s missing a third ability.
I think the desert and danger room had pretty reasonable environmental effects. Both are basically take a chance and about 80% they turn out to be beneficial, 15% of the time it turns out to be nothing, and 5% of the time it can be harmful. The environmental tiles are supposed to be the worst tiles (one of the goons have an ability that says 'hampers the heroes by turning red/blue into environmental tiles) so you shouldn’t be actively trying to match them over colored tiles, but you should at least be able to salvage some of your wasted APs. Thorned Rose, of course, is way too good.