Team-Ups received from PVE Events no longer scale above the character’s max level.
How does this affect team-ups already in our inventory? For example, if I have a level 193 Devour (Venom’s ability), would it suddenly become a L40 ability when the patch hits?
Team-Ups received from PVE Events no longer scale above the character’s max level.
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Why? Was it breaking the game or the design intent in any way? Was it a bug that’s been in since the original introduction of TUs?
I can’t imagine it was very exploitable, what with needing to beat massively scaled nodes over and over and over again for a low chance at a) a TU drop and b) that TU be a useful power you wanted.
These were actually fun. Fun to hoard, fun to have as trophies, fun to use on occasion to end a tough Gauntlet node or the big ISO reward nodes of the Simulator PvE. They were just about the only fun thing for me about TUs. Indifference will be the order of the day now, I suppose…
This seems like a really crappy change to me, beating nodes that are twice your level should reward you with that level TU, because those TU’s are one reliable way to take on the next node of OP’ed enemies. That Venom TU is very useful against a lvl 200 Ares, a level 40 Venom is worthless in almost any event.
Well, it’s certainly clear that it would happen for new team-ups earned. They might let legacy team-ups alone, hard to say.
Seems like a foolish change to me. If they want to cap them, maybe cap them at max level for a ****… Even at L200 or so, Venom’s chomp for 12 team-up AP is not particularly strong, but at *-level it doesn’t even tickle.
Why would you assume that TU already won would be affected by R73? I have boosts that still date back from +50% damage to Maggia. I think that these changes only affect TU earned in the future. They have changed quite a few boosts and allowed players to keep them until used.
Team-Ups received from PVE Events no longer scale above the character’s max level.
Well, that takes a lot of the fun out of them. I’ve always thought winning (and using) high-powered team-ups was part of what made the team-up idea fun.
Team-Ups received from PVE Events no longer scale above the character’s max level.
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In other words, you just eliminated the last reason I had to consider playing Gauntlet?
This month we explore the chaotic qualities of speed, crime and brute force.
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Speed… gotta be Quicksilver, right? Will be interesting to see how they do his covers.
Crime… agree with previous poster - Kingpin. Though my darkhorse candidate is related to “brute force”
Brute Force… I think this could be Hulkbuster Iron Man - a new 4*. But my other thought is a Grey Hulk.
Grey Hulk could fit both “crime” and “brute force” since Grey Hulkie was a crime mob boss at one point I believe (Joe Fixit). I’ve also seen a spoiler that Hulk could turn Grey briefly in Avengers 2. Grey Hulk could be a 2* Hulk maybe…
lastly, I think it was Miles in the Feb Video Q&A hinted at doing a variant of an existing character that he was really excited about - so both Hulkbuster Iron Man and Grey Hulk would fit that description as well.
Aw well - with the pace of new character releases, we won’t have to wait long to find out.
Team-Ups scale up to a player’s average level when receiving a Team-Up from a player.
Team-Ups received from PVE Events no longer scale above the character’s max level.
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Can devs also make sure the AI doesn’t get TUs that are over their level? I know that Rage of the Panther is a minimum level 40 currently, but it sucks to have your lv 15 team fight a lv 8 mission, only to be wiped by a lv 40 Rage of the Panther.