This is my thoughts, review and suggestions regarding the newly introduced anniversary event
My overall impression is that it was set in the right direction. Had wonderful rewards. But it still needs a bit of polishing. It is great to see the developers continuing to innovate newer types of levels. Before I go further let me tell you about my alliance to get a clearer picture.
My alliance is a PVE alliance. We have players in 5 star land, 4 star land and 3 star land. We don’t strive for the number one position in every event. But everyone plays daily and we get sufficiently enough rewards from the events. We finish T100-T250 in PVE events with an occasional less than T100 finish. We played this event with 10/4 players at Deadly difficulty and 6/0 in Hard difficulty. I played in the Hard difficulty since my roster is in 3 star land.
So to the event now
1. Level design: The divide and conquer strategy was great. And the fact that I could play it anytime in the 24 hours was a nice change compared to the PVE events where optimal scoring is needed for best rewards. All of the nodes had a varied mixture of goons and characters. This mix made it sufficiently challenging to keep me engaged. And this being the first time, and nobody knowing what each node had in store was kind of exciting. I’m sure we will see more of this event. When it does, I would like a different combination of goons and characters than we see it this time.
2. The two-door system: This in my opinion is what needs most of the polishing. It served to divide us and gain double the rewards. For an alliance like mine, It wasn’t possible to get all the rewards in both the Deadly difficulty locations. So we had to pick one. And it didn’t matter which location we picked because the both offered same rewards. I think the two locations of a same difficulty should have rewards of same value but not identical rewards. For example: Fan favourite token in one and Latest Legends in the other. This would mean not everyone in the alliance would agree to a single door, hence they must come to a mutual understanding of what to go for. This would have made it more exciting among the alliances to come to a choice. And an alliance that doesn’t communicate may not prosper. Isn’t that the way the event was announced? That to play the raid event efficiently, good communication is needed.
3. Rewards: Lots and lots of rewards the game gave away in this event. But the realization that no alliance can achieve all the rewards of the event for a single day seemed a bit anti-climatic. Maybe the devs felt it was too many rewards for a single day. But next time the event comes around consider this: I__ncrease the points awarded per node day by day like how it’s done in regular PVE.__ That way, each day lesser number of people are neccesarry to clear a location making more people available for the other places to hit more locations and reap more rewards. And by the last day, the top alliances should be able to play normal, hard and deadly difficulty and come away with all the rewards. If all of the rewards are too much for a single day, reduce them appropriately. This would mean each day alliances have to send players in at different nodes making it a lot interesting. Once again this would need effective communication and proper co-ordination to reap the best possible rewards for any alliance.
Those are the three things I wanted to say. Keep innovating. I have a couple of general things to add.
P.S: Rehash all the old PVE events. Replace the old ones for new. Let the structure, enemies be the same. Change the combination of goons in the nodes and title and the storylines. Hearts of Darkness, Prodigal Sun, etc has been around forever. It’s time to let the old die and bring in new ones. There’s too many events with the Dark Avengers. And the boss events are an abosolute blast.