Remember… rage quitting counts as a win for your opponent. That must be what he means. How are you supposed to kill 6 creatures in under 5 turns when around 1/3 (definitely under, but depending on your bracket probably not by much) of your opponent pool is formed from creatureless decks. If not creatureless, then definitely not creature heavy.
Not only most ob-decks you’re facing are creature-less, the 5-level-rule seems unhinged for this April’s fool event. At least energy and vehicles have not been forgotten … Imagine where we’d be without those gems. Can these events get any more stupid? Of course, let’s just wait a week, and then we wish this weeks installment back … Mark my words.
I think it would have been better if it wasn’t kill 6 creatures your opponents control, rather than kill 3 or less… that would make much more sense and actually be somewhat of a challenge. For now , its either win in 5 or kill. No median.
For obnix… winning with under 20 hp would have been a perfect objective. Its challenging and actually possible. Just not within 5 rounds.
I have a strong feeling that you are making 100% reasonable and fun suggestions.
Too bad no one at hibernum gives a flying truck about reasonable and fun.
Yeah but even though I kind of like either/or objectives too, a speed objective for a mono-black planeswalker doesn’t seem that well-thought-out to me. If anyone has a strategy to hit this goal with Ob consistently, I’m all ears.
I can’t hit both goals at the same time, but using ramp I’ve managed to put myself in a position to skill 3 by turn 4 a few times. Admittedly, I only had lost legacy/btb charged in hand once.
A lot of it is luck perhaps, but I set it up that way because I’ve seen someone’s ob deck do it to me before using this build(skill 3 on turn 3-4).
Never tried for the lethal because I always gamble for the 6 creature kill as its more heavily weighted.
I have one more round to go and I dropped a game. Guess I could try it.
Well I set up for it because I’ve seen it can happen relatively often during casual play, but it of course still requires some luck to get there. I have 4 ramp supports that I get on the field as first priority which can get you mad loyalty during “upkeep” phase if you’re lucky with gem conversions.
It’s not a mythic heavy setup. You can try it yourself. I think I got there 3 times, but only on one of those times actually had the option to kill by turn 5. My best record for trying for both is still at 6 kills and win in 8 turns.
Ok, I’ll clarify: I find it unreasonable. And even if I’d agree with 4 people who think contradictory objectives are a good idea, I’d like that being implemented in a purposeful way, and also with some kind of announcement, “hey guys, this is what we have been trying out, a new method for you to choose which objectives you want to pursue etc.”. In PvE Events you still always have another shot on the second/third objective.
As far I can tell in the forums, many like the objectives to be hard but not to be a chore. I don’t mind missing one if I had a realistic chance to have gotten it. In this particular case, even narrowing down the amount of destroyed creatures to 5 would have given me little reason to complain. Still hardly possible but if we both get crazy lucky, the opponent might play 5 creatures and I might destroy them all and finish “in time”.
If they wanted to make a choice between objectives they should make them worth the same score. Or make the more difficult one worth more as a risk/reward thing. It’s a fairly silly excuse for what’s clearly just zero thought put into the objective.