Please don't allow strong AOE Team Ups in PVE

I just lost 2000 AOE damage to an Iceman Team Up in the new PVE. I think that’s bad because Team Ups are almost impossible to avoid, so that basically means that every single time I play that node, I’m guaranteed to lose 2000 hit points to my entire team, which feels quite unfair, just a transparent pull for healthpacks.

I don’t even mind weak AOE Team Ups, such as around 600 damage, or even AOE Team Ups in PVP, because generally you only fight each opponent once, but this one case seems very unneccessary and makes it more of a grind and less of a fun puzzle where you can use your cunning and wits to prevent getting too much damage.

Are you sure it’s not a transparent ploy to make you whale Quake?